# Skriptowi wyszkoczą 4 errory, ale wszystko działa jak powinno. on death: if attacker is player: if victim is player: send "" to all players send "&a%victim%&7 zostal zabity przez &c%attacker% &7(&4%attacker's health%❤️&7)" to all players send "" to all players if attacker is not player: if victim is player: send "" to all players send "&a%victim%&7 zginal w niewyjasnionych okolicznosciach" to all players send "" to all players