variables: {flappycraft::game::%player%} = false {flappycraft::roze::%player%} = 0 {flappycraft::win::%player%} = 0 {flappycraft::lose::%player%} = 0 {flappycraft::click::%player%} = 0 {flappycraft::monety::%player%} = 0 {flappycraft::mnoznik::%player%} = 1 aliases: limeglass = 160:5 options: rg.1: f1 rg.2: f2 rg.3: f3 rg.4: f4 rg.5: f5 rg.6: f6 rg.7: f7 rg.8: f8 rg.9: f9 rg.10: f10 tag: &8[&3FlappyCraft&8] flappycraft.clean: &lFlappyCraft nazwa: &6Magiczne pióro (Kliknij PPM) ilosc.pr.talon: 10 cena.talon: 300 #ceny mnożników x2: 200 x4: 400 x6: 600 x8: 800 x10: 1000 x12: 1200 command /fc [] [] []: aliases: /flappy, /flappycraft trigger: if arg 1 is not set: send "&2&m----------------------------------------------------" send "&b FlappyCraft" send "&7- &e/fc create [nazwa areny] &7- Tworzy arenę" send "&7- &e/fc delete [nazwa areny] &7- Usuwa arenę" send "&7- &e/fc setlobby &7- Ustawia główne lobby" send "&7- &e/fc setspawn [nazwa areny] &7- Ustawia spawn na arenię" send "&7- &e/fc join [nazwa areny] &7- Dołącza do areny" send "&7- &e/fc leave &7- Wychodzisz z gry" send "&7- &e/fc shop &7- Sklep" send "&7- &e/fc stats &7- Statystyki" send "&b by boleknowak" send "&2&m----------------------------------------------------" if arg 1 is "create": if player has permission "flappycraft.create": if arg 2 is set: if {flappycraft::%arg 2%::arena} is true: send "{@tag} &cArena &b%arg 2%&c już istnieje." else: send "{@tag} &aArena &b%arg 2%&a została stworzona." set {flappycraft::%arg 2%::arena} to true send "{@tag} &eWpisz &l/fc setspawn %arg 2%&r&e, aby utworzyć spawn." else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "delete": if player has permission "flappycraft.delete": if arg 2 is set: if {flappycraft::%arg 2%::arena} is true: send "{@tag} &aArena &b%arg 2%&a została usunięta." delete {flappycraft::%arg 2%::arena} delete {flappycraft::%arg 2%::spawn} else: send "{@tag} &cArena &b%arg 2%&c nie istnieje." else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "setspawn": if player has permission "flappycraft.setspawn": if arg 2 is set: send "{@tag} &aUstawniono spawn dla areny &b%arg 2%&a." set {flappycraft::%arg 2%::spawn} to location of player else: send "{@tag} &cPodaj nazwę areny." else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "setlobby": if player has permission "flappycraft.setlobby": send "{@tag} &aStworzyłeś główne lobby." set {flappycraft::lobby} to location of player else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "join": if player has permission "flappycraft.join": if arg 2 is set: if {flappycraft::%arg 2%::arena} is true: if {flappycraft::game::%player%} is false: send "{@tag} &aDołączyłeś do areny &b%arg 2%&a." teleport player to {flappycraft::%arg 2%::spawn} give feather of unbreaking 5 named "{@nazwa}" to player add 1 to {flappycraft::roze::%player%} set {flappycraft::game::%player%} to true apply invisibility 5 to the player for 9999 days else: send "{@tag} &cAktualnie jesteś w grze." else: send "{@tag} &cArena &b%arg 2%&c nie istnieje." else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "leave": if player has permission "flappycraft.leave": if {flappycraft::game::%player%} is true: send "{@tag} &aOpuściłeś grę." teleport player to {flappycraft::lobby} remove feather from player set {flappycraft::game::%player%} to false remove invisibility from player set {flappycraft::stan::%player%::1} to false set {flappycraft::stan::%player%::2} to false set {flappycraft::stan::%player%::3} to false set {flappycraft::stan::%player%::4} to false set {flappycraft::stan::%player%::5} to false set {flappycraft::stan::%player%::6} to false set {flappycraft::stan::%player%::7} to false set {flappycraft::stan::%player%::8} to false set {flappycraft::stan::%player%::9} to false set {flappycraft::stan::%player%::10} to false else: send "{@tag} &cAktualnie nie ma Cię w grze." else: send "{@tag} &cNie masz dostępu do tej komendy." if arg 1 is "shop": if player has permission "flappycraft.shop": send "{@tag} &eOtwieram sklep..." send "{@tag} &e" send "{@tag} &ePosiadasz &c%{flappycraft::monety::%player%}%&6 monet" open chest with 1 rows named "&6FlappyCraft sklepik" to player wait 2 tick format slot 0 of player with 1 of bottle o' enchanting named "&6Mnożniki" with lore "&7Do zakupu jest 6 mnożnikow!||&7||&bMnożniki:||&8||&ax2, x4, x6, x8, x10, x12" to run "fcshop multi %player%" format slot 1 of player with 1 of paper named "&6Talony" with lore "&7Do zakupu jest jeden talon. ||Ten talon mozesz zdobyc przez wygrywanie na arenie.||&9=======&2&lMozesz z niego wylosowac:&9=======||&6+100 monet||&6+200 monet||&6+500 monet||&6+800 monet||&6+1000 monet" to run "fcshop talon %player%" if arg 1 is "statystyki" or "stats": send "{@tag}" send "{@tag} &7Wygrane: &6%{flappycraft::win::%player%}%" send "{@tag} &7Przegrane: &6%{flappycraft::lose::%player%}%" send "{@tag} &7Rozegrane: &6%{flappycraft::roze::%player%}%" send "{@tag} &7Ilość kliknięć: &6%{flappycraft::click::%player%}%" send "{@tag} " send "{@tag} &7Monety: &6%{flappycraft::monety::%player%}%" send "{@tag} &7Aktualny mnożnik: &6x%{flappycraft::mnoznik::%player%}%" send "{@tag} " on rightclick with feather: if name of player's tool is "{@nazwa}": push player upwards with speed 0.5 push player forward with speed 0.5 add 1 to {flappycraft::click::%player%} on entering region "{@rg.1}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::1} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::1} to true play raw sound "random.pop" at player with pitch 1 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.2}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::2} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::2} to true play raw sound "random.pop" at player with pitch 2 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.3}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::3} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::3} to true play raw sound "random.pop" at player with pitch 1 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.4}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::4} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::4} to true play raw sound "random.pop" at player with pitch 2 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.5}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::5} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::5} to true play raw sound "random.pop" at player with pitch 1 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.6}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::6} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::6} to true play raw sound "random.pop" at player with pitch 2 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.7}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::7} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::7} to true play raw sound "random.pop" at player with pitch 1 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.8}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::8} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::8} to true play raw sound "random.pop" at player with pitch 2 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.9}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::9} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::9} to true play raw sound "random.pop" at player with pitch 1 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on entering region "{@rg.10}": if {flappycraft::game::%player%} is true: if {flappycraft::stan::%player%::10} is true: send "{@tag} &cZdobyłeś już ten punkt." else: send "{@tag} &6+%{flappycraft::mnoznik::%player%}% monet!" add {flappycraft::mnoznik::%player%} to {flappycraft::monety::%player%} set {flappycraft::stan::%player%::10} to true play raw sound "random.pop" at player with pitch 2 volume 5 send action bar from "&6+%{flappycraft::mnoznik::%player%}% monet!" to player on walking on red wool: if {flappycraft::game::%player%} is true: send "{@tag} &a&lWygrałeś!" set {flappycraft::game::%player%} to false remove feather from player teleport player to {flappycraft::lobby} add {flappycraft::mnoznik::%player%} * 4 to {flappycraft::monety::%player%} send "{@tag} &2Za wygranie dostajesz &6+%{flappycraft::mnoznik::%player%} * 4% &2monet." add 1 to {flappycraft::win::%player%} set {flappycraft::stan::%player%::1} to false set {flappycraft::stan::%player%::2} to false set {flappycraft::stan::%player%::3} to false set {flappycraft::stan::%player%::4} to false set {flappycraft::stan::%player%::5} to false set {flappycraft::stan::%player%::6} to false set {flappycraft::stan::%player%::7} to false set {flappycraft::stan::%player%::8} to false set {flappycraft::stan::%player%::9} to false set {flappycraft::stan::%player%::10} to false remove invisibility from player send action bar from "&6+%{flappycraft::mnoznik::%player%} *4% monet! &7Posiadasz: %{flappycraft::monety::%player%}%" to player chance of {@ilosc.pr.talon}%: send "{@tag} &2Brawo! &6Udalo Ci sie zdobyc talon! Kliknij PPM aby dostac nagrode! :)" give paper named "&6Talon" with lore "Kliknij PPM aby otworzyc go!" to player on walking on oak wooden planks: if {flappycraft::game::%player%} is true: send "{@tag} &cPrzegrałeś." set {flappycraft::game::%player%} to false remove feather from player teleport player to {flappycraft::lobby} add 1 to {flappycraft::lose::%player%} set {flappycraft::stan::%player%::1} to false set {flappycraft::stan::%player%::2} to false set {flappycraft::stan::%player%::3} to false set {flappycraft::stan::%player%::4} to false set {flappycraft::stan::%player%::5} to false set {flappycraft::stan::%player%::6} to false set {flappycraft::stan::%player%::7} to false set {flappycraft::stan::%player%::8} to false set {flappycraft::stan::%player%::9} to false set {flappycraft::stan::%player%::10} to false remove invisibility from player on walking on cyan stained clay: if {flappycraft::game::%player%} is true: send "{@tag} &cPrzegrałeś." set {flappycraft::game::%player%} to false remove feather from player teleport player to {flappycraft::lobby} add 1 to {flappycraft::lose::%player%} set {flappycraft::stan::%player%::1} to false set {flappycraft::stan::%player%::2} to false set {flappycraft::stan::%player%::3} to false set {flappycraft::stan::%player%::4} to false set {flappycraft::stan::%player%::5} to false set {flappycraft::stan::%player%::6} to false set {flappycraft::stan::%player%::7} to false set {flappycraft::stan::%player%::8} to false set {flappycraft::stan::%player%::9} to false set {flappycraft::stan::%player%::10} to false remove invisibility from player command /fcshop [] [] []: trigger: if arg 1 is "talon": if arg 2 is set: open chest with 1 rows named "&6FlappyCraft - talony" to player-arg wait 2 tick format slot 0 of player-arg with 1 of paper named "&6Talon" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e300" to run "fcshop buy %player-arg% talon" if arg 1 is "multi": if player-arg is set: open chest with 1 rows named "&6FlappyCraft - mnożniki" to player-arg wait 2 tick if {flappycraft::mnoznik::%player-arg%} is 2: format slot 0 of player-arg with 2 of bottle o' enchanting named "&aMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &aZAKUPIONE" to close format slot 1 of player-arg with 4 of water bottle named "&cMnożnik X4" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x4}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x4" if {flappycraft::mnoznik::%player-arg%} is not 2: format slot 0 of player-arg with 2 of water bottle named "&cMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x2" if {flappycraft::mnoznik::%player-arg%} is 4: format slot 0 of player-arg with 2 of bottle o' enchanting named "&aMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &aZAKUPIONE" to close format slot 1 of player-arg with 4 of bottle o' enchanting named "&aMnożnik X4" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x4}||||&6Status: &aZAKUPIONE" to close format slot 2 of player-arg with 6 of water bottle named "&cMnożnik X6" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x6}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x6" if {flappycraft::mnoznik::%player-arg%} is 6: format slot 0 of player-arg with 2 of bottle o' enchanting named "&aMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &aZAKUPIONE" to close format slot 1 of player-arg with 4 of bottle o' enchanting named "&aMnożnik X4" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x4}||||&6Status: &aZAKUPIONE" to close format slot 2 of player-arg with 6 of bottle o' enchanting named "&aMnożnik X6" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x6}||||&6Status: &aZAKUPIONE" to close format slot 3 of player-arg with 8 of water bottle named "&cMnożnik X8" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x8}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x8" if {flappycraft::mnoznik::%player-arg%} is 8: format slot 0 of player-arg with 2 of bottle o' enchanting named "&aMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &aZAKUPIONE" to close format slot 1 of player-arg with 4 of bottle o' enchanting named "&aMnożnik X4" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x4}||||&6Status: &aZAKUPIONE" to close format slot 2 of player-arg with 6 of bottle o' enchanting named "&aMnożnik X6" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x6}||||&6Status: &aZAKUPIONE" to close format slot 3 of player-arg with 8 of bottle o' enchanting named "&aMnożnik X8" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x8}||||&6Status: &aZAKUPIONE" to close format slot 4 of player-arg with 10 of water bottle named "&cMnożnik X10" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x10}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x10" if {flappycraft::mnoznik::%player-arg%} is 10: format slot 0 of player-arg with 2 of bottle o' enchanting named "&aMnożnik X2" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x2}||||&6Status: &aZAKUPIONE" to close format slot 1 of player-arg with 4 of bottle o' enchanting named "&aMnożnik X4" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x4}||||&6Status: &aZAKUPIONE" to close format slot 2 of player-arg with 6 of bottle o' enchanting named "&aMnożnik X6" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x6}||||&6Status: &aZAKUPIONE" to close format slot 3 of player-arg with 8 of bottle o' enchanting named "&aMnożnik X8" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x8}||||&6Status: &aZAKUPIONE" to close format slot 4 of player-arg with 10 of bottle o' enchanting named "&aMnożnik X10" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x10}||||&6Status: &aZAKUPIONE" to close format slot 5 of player-arg with 12 of water bottle named "&cMnożnik X12" with lore "&b&lCennik:||||&9&l* &2Gracz&7: &e{@x12}||||&6Status: &cNIE ZAKUPIONE" to run "fcshop buy %player-arg% x12" if {flappycraft::mnoznik::%player-arg%} is 12: format slot 4 of player-arg with 1 of bottle o' enchanting named "&aZakupiłeś wszystkie mnożniki! :)" with lore "&6&lGratulacje!" to close format slot 0 of player-arg with 1 of limeglass named "&a" to close format slot 1 of player-arg with 1 of limeglass named "&a" to close format slot 2 of player-arg with 1 of limeglass named "&a" to close format slot 3 of player-arg with 1 of limeglass named "&a" to close format slot 5 of player-arg with 1 of limeglass named "&a" to close format slot 6 of player-arg with 1 of limeglass named "&a" to close format slot 7 of player-arg with 1 of limeglass named "&a" to close format slot 8 of player-arg with 1 of limeglass named "&a" to close if arg 1 is "buy": if arg 2 is set: if arg 3 is "x2": if {flappycraft::monety::%player-arg%} is greater than {@x2}-1: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x2 &7za &a{@x2}$&7!" to player-arg add -{@x2} to {flappycraft::monety::%player-arg%} set {flappycraft::mnoznik::%player-arg%} to 2 else: send "{@tag} &cNie stać Cię!" to player-arg if arg 3 is "x4": if {flappycraft::monety::%player-arg%} is greater than {@x4}-1: if {flappycraft::mnoznik::%player-arg%} is 2: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x4 &7za &a{@x4}$&7!" to player-arg set {flappycraft::mnoznik::%player-arg%} to 4 add -{@x4} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stać Cię!" to player-arg if arg 3 is "x6": if {flappycraft::monety::%player-arg%} is greater than {@x6}-1: if {flappycraft::mnoznik::%player-arg%} is 4: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x6 &7za &a{@x6}$&7!" to player-arg set {flappycraft::mnoznik::%player-arg%} to 6 add -{@x6} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stać Cię!" to player-arg if arg 3 is "x8": if {flappycraft::monety::%player-arg%} is greater than {@x8}-1: if {flappycraft::mnoznik::%player-arg%} is 6: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x8 &7za &a{@x8}$&7!" to player-arg set {flappycraft::mnoznik::%player-arg%} to 8 add -{@x8} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stać Cię!" to player-arg if arg 3 is "x10": if {flappycraft::monety::%player-arg%} is greater than {@x10}-1: if {flappycraft::mnoznik::%player-arg%} is 8: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x10 &7za &a{@x10}$&7!" to player-arg set {flappycraft::mnoznik::%player-arg%} to 10 add -{@x10} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stać Cię!" to player-arg if arg 3 is "x12": if {flappycraft::monety::%player-arg%} is greater than {@x12}-1: if {flappycraft::mnoznik::%player-arg%} is 10: send "{@tag} &7Pomyślnie zakupiłeś &amnożnik x12 &7za &a{@x12}$&7!" to player-arg set {flappycraft::mnoznik::%player-arg%} to 12 add -{@x12} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stać Cię!" to player-arg if arg 2 is set: if arg 3 is "talon": if {flappycraft::monety::%player-arg%} is greater than {@cena.talon}: send "{@tag} &7Pomyślnie zakupiłeś &atalon &7za &a{@cena.talon}$&7!" to player-arg give paper named "&6Talon" with lore "Kliknij PPM aby otworzyc go!" to player-arg add -{@cena.talon} to {flappycraft::monety::%player-arg%} else: send "{@tag} &cNie stac Cie!" to player-arg on rightclick with paper: if name of player's tool is "&6Talon": set {_} to a random integer between 1 and 5 remove 1 paper from player if {_} is 1: add 100 to {flappycraft::monety::%player%} send "{@tag} &6Losowanie..." play raw sound "note.bass" at player with pitch 1 volume 5 send action bar from "&2{@flappycraft.clean} &6 &d[ &a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &2 &2{@flappycraft.clean}" to player wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a|&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a|||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a|||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a||||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a|||||||&a|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a||||||||&a|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a|||||||||&a|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a||||||||||&a|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a|||||||||||&a|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a||||||||||||&a|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a|||||||||||||&a|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a||||||||||||||&a|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&2{@flappycraft.clean} &6 &d[ &a|||||||||||||||| &d] &2 &2{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick play raw sound "random.levelup" at player with pitch 1 volume 5 send "{@tag} " send "{@tag} " send "{@tag} &6+100 monet!" send "{@tag} " send "{@tag} " if {_} is 2: add 1000 to {flappycraft::monety::%player%} send "{@tag} &6Losowanie..." play raw sound "note.bass" at player with pitch 1 volume 5 send action bar from "&2{@flappycraft.clean} &6 &d[ &a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &2 &2{@flappycraft.clean}" to player wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a|&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a|||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a|||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a||||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a|||||||&a|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a||||||||&a|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a|||||||||&a|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a||||||||||&a|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a|||||||||||&a|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a||||||||||||&a|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a|||||||||||||&a|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a||||||||||||||&a|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&2{@flappycraft.clean} &6 &d[ &a|||||||||||||||| &d] &2 &2{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick play raw sound "random.levelup" at player with pitch 1 volume 5 send "{@tag} " send "{@tag} " send "{@tag} &6+1000 monet!" send "{@tag} " send "{@tag} " if {_} is 3: add 800 to {flappycraft::monety::%player%} send "{@tag} &6Losowanie..." play raw sound "note.bass" at player with pitch 1 volume 5 send action bar from "&2{@flappycraft.clean} &6 &d[ &a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &2 &2{@flappycraft.clean}" to player wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a|&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a|||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a|||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a||||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a|||||||&a|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a||||||||&a|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a|||||||||&a|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a||||||||||&a|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a|||||||||||&a|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a||||||||||||&a|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a|||||||||||||&a|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a||||||||||||||&a|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&2{@flappycraft.clean} &6 &d[ &a|||||||||||||||| &d] &2 &2{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick play raw sound "random.levelup" at player with pitch 1 volume 5 send "{@tag} " send "{@tag} " send "{@tag} &6+800 monet!" send "{@tag} " send "{@tag} " if {_} is 4: add 500 to {flappycraft::monety::%player%} send "{@tag} &6Losowanie..." play raw sound "note.bass" at player with pitch 1 volume 5 send action bar from "&2{@flappycraft.clean} &6 &d[ &a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &2 &2{@flappycraft.clean}" to player wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a|&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a|||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a|||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a||||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a|||||||&a|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a||||||||&a|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a|||||||||&a|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a||||||||||&a|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a|||||||||||&a|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a||||||||||||&a|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a|||||||||||||&a|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a||||||||||||||&a|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&2{@flappycraft.clean} &6 &d[ &a|||||||||||||||| &d] &2 &2{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick play raw sound "random.levelup" at player with pitch 1 volume 5 send "{@tag} " send "{@tag} " send "{@tag} &6+500 monet!" send "{@tag} " send "{@tag} " if {_} is 5: add 200 to {flappycraft::monety::%player%} send "{@tag} &6Losowanie..." play raw sound "note.bass" at player with pitch 1 volume 5 send action bar from "&2{@flappycraft.clean} &6 &d[ &a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &2 &2{@flappycraft.clean}" to player wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a|&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a|||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a|||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a||||||&a|&c|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a|||||||&a|&c|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 1 volume 5 wait 5 tick send action bar from "&c{@flappycraft.clean} &6 &d[ &a||||||||&a|&c|&c|&c|&c|&c|&c|&c| &d] &6 &c{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&e{@flappycraft.clean} &6 &d[ &a|||||||||&a|&c|&c|&c|&c|&c|&c| &d] &6 &e{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&4{@flappycraft.clean} &6 &d[ &a||||||||||&a|&c|&c|&c|&c|&c| &d] &4 &4{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&6{@flappycraft.clean} &6 &d[ &a|||||||||||&a|&c|&c|&c|&c| &d] &6 &6{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&b{@flappycraft.clean} &6 &d[ &a||||||||||||&a|&c|&c|&c| &d] &b &b{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&a{@flappycraft.clean} &6 &d[ &a|||||||||||||&a|&c|&c| &d] &a &a{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&3{@flappycraft.clean} &6 &d[ &a||||||||||||||&a|&c| &d] &3 &3{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick send action bar from "&2{@flappycraft.clean} &6 &d[ &a|||||||||||||||| &d] &2 &2{@flappycraft.clean}" to player play raw sound "note.bass" at player with pitch 2 volume 5 wait 5 tick play raw sound "random.levelup" at player with pitch 1 volume 5 send "{@tag} " send "{@tag} " send "{@tag} &6+200 monet!" send "{@tag} " send "{@tag} " command /fcreset []: trigger: if player has permission "flappycraft.reset": set {flappycraft::monety::%player%} to 0 set {flappycraft::mnoznik::%player%} to 1 set {flappycraft::roze::%player%} to 0 set {flappycraft::win::%player%} to 0 set {flappycraft::lose::%player%} to 0 set {flappycraft::click::%player%} to 0 send "{@tag} &aStatystyki gracza &b%arg 1% &azostały zresetowane!"