on packet: if event-string is "PacketPlayInCustomPayload": set {_b} to packet field "a" set {g::%player%} to "%{_b} parsed as text%" if "%{g::%player%} parsed as text%" contains "CPack": stop if "%{g::%player%} parsed as text%" contains "BRAND": kick player due to "&fBrak autoryzacji &6BlazingPack &fpobierz paczke na: &7www.blazingpack.pl%nl%&7Nie wiesz jak pobrac blazingpacka? zobacz poradnik na stronie" every 5 seconds: loop all players: if "%{g::%loop-player%} parsed as text%" contains "BRAND": wait 3 seconds if "%{g::%loop-player%} parsed as text%" contains "BRAND": kick loop-player due to "&fBrak autoryzacji &6BlazingPack &fpobierz paczke na: &7www.blazingpack.pl%nl%&7Nie wiesz jak pobrac blazingpacka? zobacz poradnik na stronie" command /bpall: trigger: loop all players: if loop-player is "xKiller_": execute console command "xdnic" else: execute console command "bp %loop-player%" if executor is player: send "&7Wyrzucanie wszystkich graczy bez &6BlazingPacka&7...." wait 5 seconds send "&7Wszyscy gracze bez &6BlazingPacka&7 zostali &awyrzuceni&7!" if executor is console: send "&7Wyrzucanie wszystkich graczy bez &6BlazingPacka&7...." to console wait 5 seconds send "&7Wszyscy gracze bez &6BlazingPacka&7 zostali &awyrzuceni&7!" to console command /onlinebp: trigger: clear {nobponline} clear {bponline} loop all players: if "%{g::%loop-player%} parsed as text%" contains "CPack": add 1 to {bponline} else: add 1 to {nobponline} send "&6&lB&e&lP &8>> &7Na serwerze jest &6%{bponline}%&7/&c%{nobponline}% &7z BlazingPackiem" command /bp []: trigger: if "%{g::%player-arg%} parsed as text%" contains "CPack": send "&6&lB&e&lP &8>> &7Gracz &aposiada &6BlazingPacka" else: send "&6&lB&e&lP &8>> &7Gracz &cnie posiada &6BlazingPacka" kick player-arg due to "&fBrak autoryzacji &6BlazingPack &fpobierz paczke na: &7www.blazingpack.pl%nl%&7Nie wiesz jak pobrac blazingpacka? zobacz poradnik na stronie"