options: linijki: 3 nazwaPlecakaWGui: Maly Plecak slot1: leather slot2: emerald slot3: leather slot4: string slot5: chest slot6: string slot7: leather slot8: emerald slot9: leather plecak: chest named "&7Maly plecak" with lore "&7Postaw na ziemi aby otworzyc." on script load: wait 1 tick register new shaped recipe for {@plecak} using {@slot1}, {@slot2}, {@slot3}, {@slot4}, {@slot5}, {@slot6}, {@slot7}, {@slot8}, {@slot9} on rightclick: if player's tool is {@plecak}: cancel event open chest with {@linijki} rows named "{@nazwaPlecakaWGui}" to player wait 1 tick loop {@linijki}*9 times: set slot loop-number - 1 of current inventory of player to {nBackpack::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is "{@nazwaPlecakaWGui}": clear {nBackpack::%player%::*} loop {@linijki}*9 times: set {nBackpack::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player options: linijki: 5 nazwaPlecakaWGui: Sredni plecak slot1: emerald slot2: leather slot3: emerald slot4: chest slot5: blaze_rod_powder slot6: chest slot7: emerald slot8: leather slot9: emerald plecak: chest named "&eSredni plecak" with lore "&7Postaw na ziemi aby otworzyc." on script load: wait 1 tick register new shaped recipe for {@plecak} using {@slot1}, {@slot2}, {@slot3}, {@slot4}, {@slot5}, {@slot6}, {@slot7}, {@slot8}, {@slot9} on rightclick: if player's tool is {@plecak}: cancel event open chest with {@linijki} rows named "{@nazwaPlecakaWGui}" to player wait 1 tick loop {@linijki}*9 times: set slot loop-number - 1 of current inventory of player to {nBackpack::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is "{@nazwaPlecakaWGui}": clear {nBackpack::%player%::*} loop {@linijki}*9 times: set {nBackpack::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player options: linijki: 8 nazwaPlecakaWGui: Sredni plecak slot1: string slot2: blaze_rod_powder slot3: string slot4: leather slot5: emerald_block slot6: leather slot7: chest slot8: chest slot9: chest plecak: chest named "&6Duzy plecak" with lore "&7Postaw na ziemi aby otworzyc." on script load: wait 1 tick register new shaped recipe for {@plecak} using {@slot1}, {@slot2}, {@slot3}, {@slot4}, {@slot5}, {@slot6}, {@slot7}, {@slot8}, {@slot9} on rightclick: if player's tool is {@plecak}: cancel event open chest with {@linijki} rows named "{@nazwaPlecakaWGui}" to player wait 1 tick loop {@linijki}*9 times: set slot loop-number - 1 of current inventory of player to {nBackpack::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is "{@nazwaPlecakaWGui}": clear {nBackpack::%player%::*} loop {@linijki}*9 times: set {nBackpack::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player