#DROP BY 5torm (2/10) XD #TOP BY xAxee options: czass: 2 variables: {cobble.%player%} = true {stone::%player%} = 0 {obsi::%player%} = 0 command /drop []: trigger: open chest with 3 rows named "&c&lDrop" to player wait 2 tick format slot 0 of player with 1 of 57 named "&8&l* &c&lDiament &8&l*" with lore "&8&l* &e7 Procent na Drop &8&l*" to close format slot 1 of player with 1 of 41 named "&8&l* &c&lZloto &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*" to close format slot 2 of player with 1 of 42 named "&8&l* &c&lZelazo &8&l*" with lore "&8&l* &e9 Procent na Drop &8&l*" to close format slot 3 of player with 1 of 49 named "&8&l* &c&lObsydian &8&l*" with lore "&8&l* &e7 Procent na Drop &8&l*" to close format slot 4 of player with 1 of 133 named "&8&l* &c&lSzmaragd &8&l*" with lore "&8&l* &e5 Procent na Drop &8&l*" to close format slot 5 of player with 1 of 173 named "&8&l* &c&lWegiel &8&l*" with lore "&8&l* &e5 Procent na Drop &8&l*" to close format slot 6 of player with 1 of 46 named "&8&l* &c&lTNT &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*" to close format slot 7 of player with 1 of 47 named "&8&l* &c&lBiblioteczki &8&l*" with lore "&8&l* &e2 Procent na Drop &8&l*" to close format slot 8 of player with 1 of 260 named "&8&l* &c&lJablka &8&l*" with lore "&8&l* &e2.5 Procent na Drop &8&l*" to close format slot 9 of player with 1 of 368 named "&8&l* &c&lPerly &8&l*" with lore "&8&l* &e3 Procent na Drop &8&l*" to close format slot 10 of player with 1 of 287 named "&8&l* &c&lPajeczyny &8&l*" with lore "&8&l* &e1 Procent na Drop &8&l*" to close format slot 26 of player with 1 of 4 named "&8&l* &7&lCobblestone &8&l*" to run [execute player command "/cobble"] format slot 25 of player with 1 of 314 named "&8&l* &a&lTopki Kopania &8&l*" to run [execute player command "topp %player%"] command /cobble []: trigger: if {cobble.%player%} is true: set {cobble.%player%} to false send "&6&l>> &4&lDrop cobble: &6wylaczony" else: set {cobble.%player%} to true send "&6&l>> &2&lDrop cobble: &6wlaczony" command /topp []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 9 Wykopanego &fStone&6!" to player wait {@czass} tick loop 9 times: format slot loop-number -1 of player with 1 of gray glass pane named "&7Top &67 &7Graczy" to be unstealable format slot 4 of player with 1 of yellow glass pane named "&7Top &67 &7Graczy" with lore "&7» &cKliknij aby zamknac" to close format slot 3 of player with 1 of stone named "&6Top 7 Wykopanego kamienia!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "stonetop %player%"] format slot 5 of player with 1 of obsidian named "&6Top 7 Wykopanego obsidianu!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "obstop %player%"] command /stonetop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 9 Wykopanego &fStone&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {stone::*} loop {_num} times: loop {stone::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {stone::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 stone named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWykopanego Stone:||&f%{_v.%loop-number%}% Sztuk" to close set {stone::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} command /obstop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 9 Wykopanego &fStone&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {obsi::*} loop {_num} times: loop {obsi::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {obsi::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 obsidian named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWykopanego Obsidianu:||&f%{_v.%loop-number%}% Sztuk" to close set {obsi::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} on mine stone: add 1 to {stone::%player%} on mine obsidian: add 1 to {obsi::%player%} on mine stone: chance of 7% drop 1 diamond block on mine stone: chance of 5% drop 1 gold block on mine stone: chance of 9% drop 1 iron block on mine stone: chance of 7% drop 1 obsidian on mine stone: chance of 5% drop 1 emerald block on mine stone: chance of 5% drop 1 coal block on mine stone: chance of 3% drop 1 tnt on mine stone: chance of 2% drop 1 bookshelf on mine stone: chance of 2.5% drop 1 apple on mine stone: chance of 3% drop 1 ender pearl on mine stone: chance of 1% drop 1 string #PO CO? wtedy nie dziala off cobble bez sensu on break stone: chance of 100% drop 1 cobblestone cancel event #Jak cos to tak on break stone: if {cobble.%player%} is true: chance of 100% drop 1 cobblestone cancel event on mine of stone or cobblestone: if {cobble.%player%} is false: set {dropkamienia} to true on item spawn of stone or cobblestone: if {dropkamienia} is true: cancel event delete {dropkamienia}