command /dzialki [] []: trigger: arg 1 is not set: arg 2 is not set: send "&6---------------------------[ DZIALKI ]-----------------------------------" send "&c/dzialki ochrona &c- zaczyna / przestaje chronic dzialke" send "&c/dzialka biom &6 - zmienia biom na dzialce" send "&c/dzialki biomy reset &6- zmenia biom na domyslny" send "&c/dzialki biomy lista &6- wyswietla liste biomow" send "&c/dzialka dodaj &6- dodaje gracza do dzialki" send "&c/dzialka usun &6- usuwa gracza z dzialki" send "&c/dzialka zbanuj &6- zabrania graczowi wchodzic na twoja dzialke send "&c/dzialka odbanuj &6- pozwala graczowi znowu wchodzic na twoja dzialke" send "&6-------------------------------------------------------------------------" arg 1 is "pomoc": arg 2 is not set: make player execute command "/dzialki" arg 1 is "biomy": arg 2 is not empty: make player execute command "/plotme biome %{arg 2}%" arg 1 is "biomy": arg 2 is "lista": make player execute command "/plotme biomelist" arg 1 is "biomy": arg 2 is "resetuj": make player execute command "/plotme biome plains" arg 1 is "dodaj": arg 2 is not empty: make player execute command "/plotme add %{arg 2}%" arg 1 is "usun": arg 2 is not empty: make player execute command "/plotme remove %{arg 2}%" arg 1 is "zbanuj": arg 2 is not empty: make player execute command "/plotme deny %{arg 2}%" arg 1 is "porzuc": arg 2 is not set: make player execute command "/plotme dispose" arg 1 is "ochrona": arg 2 is not set: make player execute command "/plotme protect" arg 1 is "resetuj": arg 2 is not set: make player execute command "/plotme reset" arg 1 is not "pomoc" or "biomy" or "dodaj" or "zbanuj" or "ochrona" or "odbanuj" or "usun" or "resetuj" or "porzuc":