command /kula: permission: admin.kula trigger: add 64 fire charge named "&a&lKULA ULEPSZENIA" with lore "&eKliknij nią na przedmiot w ekwipunku, aby go ulepszyć!" and "&f(nie działa na najlepsze enchanty)" to player on rightclick: if name of player's tool is "&a&lKULA ULEPSZENIA": cancel event on inventory click: type of cursor slot of player is fire charge name of cursor slot of player is "&a&lKULA ULEPSZENIA" if clicked slot is any sword or any armor: cancel event if clicked slot is any sword: if clicked slot is enchanted with sharpness: set {_lvl} to level of sharpness of clicked slot if {_lvl} is less than 5: add 1 to {_lvl} enchant clicked slot with "sharpness %{_lvl}%" parsed as enchantment type remove 1 of cursor slot of player from cursor slot of player send "&aUlepszyłeś %type of clicked slot% na ostrość %{_lvl}%" play sound "BLOCK_ANVIL_USE" to player else: send "&cPrzedmiot posiada maksymalny poziom zakęcia ostrość." play sound "ITEM_SHIELD_BLOCK" to player else: send "&cPrzedmiot nie posiada zaklęcia ostrość!" play sound "ENTITY_VILLAGER_NO" to player else: if clicked slot is any armor: if clicked slot is enchanted with protection: set {_lvl} to level of protection of clicked slot if {_lvl} is less than 4: add 1 to {_lvl} enchant clicked slot with "protection %{_lvl}%" parsed as enchantment type remove 1 of cursor slot of player from cursor slot of player send "&aUlepszyłeś %type of clicked slot% na ochrona %{_lvl}%" play sound "BLOCK_ANVIL_USE" to player else: send "&cPrzedmiot posiada maksymalny poziom zakęcia ochrona." play sound "ITEM_SHIELD_BLOCK" to player else: send "&cPrzedmiot nie posiada zaklęcia ochrona!" play sound "ENTITY_VILLAGER_NO" to player