#============# # By Kosangi # #============# options: x: 5000 z: 5000 #Z takim ustawieniem szuka lokalizacji na x: -5000 x: 5000, z:-5000, z:5000 <- polecam ustawic wg. serwera on rightclick on wooden button or stone button: if block behind event-block is sponge: loop 100 times: set {_x} to random integer between -{@x} and {@x} set {_z} to random integer between -{@z} and {@z} set {_y} to 200 set {_loc} to location at {_x}, {_y}, {_z} in world player's world loop 255 times: if block below {_loc} is not water, or lava, or air: if block at {_loc} is air: if block above {_loc} is air: set {randomtp.god.%player%} to true teleport player to {_loc} send "&e&lX&6&lX&e&lX &8>> &7Przeteleportowano w losowe koordynaty &6%{_loc}%" execute console command "playsound random.levelup %player%" stop set y-location of {_loc} to y-location of {_loc}-1 send "&e&lX&6&lX&e&lX &8>> &7Blad! &cZostales teleportowany na ocean, sproboj jeszcze raz." on damage: if victim is player: if {randomtp.god.%victim%} is true: cancel event delete {randomtp.god.%victim%} stop