options: #NIE KASUJ ZMIENNYCH! #=========OGOLNE========= prefix: &7[&6&lLPZdrapki&7] #=========WIADOMOSCI========= dostzdrapke: &cKupiłeś zdrapke o nazwie: %{_zdrapka}% za %{_kasa}%$ #=========DROPY========= #nie kasuj słów "or" i "of" ! slabadrops: stone pickaxe or stone sword or 16 of bread or 64 of stone or 128 of dirt sredniadrops: iron pickaxe or iron sword or 2 of block of iron or 5 of golden carrot or 32 of bread mocnadrops: diamond sword or diamond pickaxe or 10 of block of iron or golden apple or 25 of golden carrot koxdrops: rzadkadrops: epickadrops: legndarnadrops: #nie kasuj słów "or" i "of" ! #=========KONIEC========= command /zdrapki: trigger: set {_gui} to chest inventory with 4 rows named "&6>> &5ZDRAPKI &6<<" set slot (integers between 0 and 55) of {_gui} to gray stained glass pane named "&8ZDRAPKI" set slot 10 of {_gui} to paper named "&6>> &3SŁABA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a200$" set slot 12 of {_gui} to paper named "&6>> &bŚREDNIA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a500$" set slot 14 of {_gui} to paper named "&6>> &aMOCNA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a1000$" set slot 16 of {_gui} to paper named "&6>> &6KOX &7&lZDRAPKA &6<<" with lore "&6Koszt: &a2500$" set slot 20 of {_gui} to paper named "&6>> &2&lRZADKA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a750$" set slot 22 of {_gui} to paper named "&6>> &5&lEPICKA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a1250$" set slot 24 of {_gui} to paper named "&6>> &3&lLEGENDARNA &7&lZDRAPKA &6<<" with lore "&6Koszt: &a5000$" set slot 35 of {_gui} to barrier named "&6>> &c&lWYJDŹ &6<<" open {_gui} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "&6>> &5ZDRAPKI &6<<": cancel event if clicked slot is 10: if player's balance is bigger than 199: set {_kasa} to 200 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &3SŁABA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 12: if player's balance is bigger than 499: set {_kasa} to 500 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &bŚREDNIA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 14: if player's balance is bigger than 999: set {_kasa} to 1000 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &aMOCNA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 16: if player's balance is bigger than 2499: set {_kasa} to 2500 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &6KOX &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 20: if player's balance is bigger than 749: set {_kasa} to 750 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &2&lRZADKA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 22: if player's balance is bigger than 1249: set {_kasa} to 1250 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &5&lEPICKA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 24: if player's balance is bigger than 4999: set {_kasa} to 5000 remove {_kasa} from player's balance set {_zdrapka} to "&6>> &3&lLEGENDARNA &7&lZDRAPKA &6<<" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 35: close {_gui} on rightclick: if player's tool is paper named "&6>> &3SŁABA &7&lZDRAPKA &6<<": chance of 20%: give player {@slabadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &bŚREDNIA &7&lZDRAPKA &6<<": chance of 20%: give player {@sredniadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &aMOCNA &7&lZDRAPKA &6<<": chance of 20%: give player {@mocnadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &6KOX &7&lZDRAPKA &6<<": chance of 20%: give player {@koxdrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &2&lRZADKA &7&lZDRAPKA &6<<": chance of 20%: give player {@rzadkadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &5&lEPICKA &7&lZDRAPKA &6<<": chance of 20%: give player {@epickadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "&6>> &3&lLEGENDARNA &7&lZDRAPKA &6<<": chance of 20%: give player {@legndarnadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!"