variables: {event.status} = false {event.zapis} = false {event.zapisany.%player%} = false {event.graczy} = 0 #JAK COŚ NIE DZIAŁA PISZ NA PW LUB POST command /event []: permission: event.start permission message: &cNie posiadasz uprawnien! trigger: if arg 1 is not set: send "&aUzyj: &f/event start" send "&aUzyj: &f/event reset" stop if arg 1 is "start": broadcast "&aZa 30 sekund wystartuje EVENT!" set {event.status} to true set {event.zapis} to true wait 20 seconds set {event.zapis} to false loop all players: if {event.status} is true: if {event.zapisany.%loop-player%} is true: if {event.graczy} is more or equal to 5: if {event.graczy} is not bigger than 59: execute loop-player command "/warp test" send "&7Zostales przeteleportowany na EVENT!" to loop-player wait 10 seconds broadcast "&aEVENT wystartowal!" stop else: broadcast "&cEVENT nie wystartowal, poniewaz zapisalo sie zbyt malo osob!" set {event.graczy} to 0 set {event.status} to false set {event.zapis} to false set {event.zapisany.%loop-player%} to false set {event.zapisany.%player%} to false stop if arg 1 is "reset": loop all players: set {event.status} to false set {event.zapis} to false set {event.zapisany.%player%} to false set {event.zapisany.%loop-player%} to false set {event.graczy} to 0 command /dolacz: trigger: if {event.status} is true: if {event.zapis} is true: if {event.zapisany.%player%} is false: set {event.zapisany.%player%} to true add 1 to {event.graczy} send "&7Zapisales sie na EVENT!" stop else: send "&cZapisales sie juz na EVENT!" stop else: send "&cNie mozesz juz sie zapisac na EVENT!" stop else: send "&cAktualnie nie ma zadnego Eventu!" stop on quit: if {event.status} is true: set {event.status} to false set {event.zapis} to false set {event.zapisany.%player%} to false set {event.graczy} to 0