on eat of enchanted golden apple: wait 7 ticks if player has 7 enchanted golden apple: send "&cNie mozesz posiadac wiecej niz &97 &ckoxow w eq." to player send "&cTwoje koxy zostaly odlozone do &9/schowek." to player loop 128 times: if player has 7 enchanted golden apple: remove 1 enchanted golden apple from player's inventory add 1 to {schowek.koxy.%player%} stop On rightclick holding a ender pearl: wait 7 ticks if player has 7 ender pearl: send "&cNie mozesz posiadac wiecej niz &96 &cperel w eq." to player send "&ctwoje perly zostaly odlozone do &9/schowek." to player loop 64 times: if player has 6 ender pearl: remove 1 ender pearl from player's inventory add 1 to {schowek.perly.%player%} stop on join: set {schowek.koxy.%player%} to 0 set {schowek.perly.%player%} to 0 command /schowek [] []: trigger: if arg-1 is "koxy": if arg-2 is set: if {schowek.koxy.%player%}+1 > arg-2: loop arg 2 times: give enchanted golden apple to player's inventory remove 1 from {schowek.koxy.%player%} send "&cOdtrzymales &9%arg-2% &ckoxy z schowka" stop else: send "&8» &cMozesz odebrac &9%{schowek.koxy.%player%}% &ckoxow/y." stop else: send "&8» &cMozesz odebrac &9%{schowek.koxy.%player%}% &ckoxow/y." stop if arg-1 is "perly": if arg-2 is set: if {schowek.perly.%player%}+1 > arg-2: loop arg 2 times: give ender pearl to player's inventory remove 1 from {schowek.perly.%player%} send "&cOdtrzymales &9%arg-2% &cperel z schowka" stop else: send "&8» &cMozesz odebrac &9%{schowek.perly.%player%}% &cperel." stop else: send "&8» &cMozesz odebrac &9%{schowek.perly.%player%}% &cperel." stop else: send "&4&l-> SCHOWEK <-" send "&8» &cKoxy: &9%{schowek.koxy.%player%}%" send "&8» &cPerly: &9%{schowek.perly.%player%}%" send " " send "&8» &4/schowek koxy|perly [ilosc]" stop