on death: attacker is a player: if victim is a pig: execute console command "exp-give %attacker% 1" on death: attacker is a player: if victim is a zombie: if name of victim is "&4Zombie &6Lvl. 1": execute console command "exp-give %attacker% 5" if name of victim is "&4Zombie &6Lvl. 2": execute console command "exp-give %attacker% 6" if name of victim is "&4Zombie &6Lvl. 3": execute console command "exp-give %attacker% 7" if name of victim is "&4Zombie &6Lvl. 4": execute console command "exp-give %attacker% 8" if name of victim is "&4Zombie &6Lvl. 5"": execute console command "exp-give %attacker% 9" if name of victim is "&4Zombie &6Lvl. 6": execute console command "exp-give %attacker% 10" if name of victim is "&4Zombie &6Lvl. 10": execute console command "exp-give %attacker% 11" if name of victim is "&4Zombie &6Lvl. 11": execute console command "exp-give %attacker% 12" if name of victim is "&4Zombie &6Lvl. 12": execute console command "exp-give %attacker% 13" if name of victim is "&4Zombie &6Lvl. 15": execute console command "exp-give %attacker% 1" on death: attacker is a player: if victim is a skeleton: execute console command "exp-give %attacker% 6" on death: attacker is a player: if victim is a spider: execute console command "exp-give %attacker% 9" on death: attacker is a player: if victim is a wither skeleton: execute console command "exp-give %attacker% 20" on death: attacker is a player: if victim is a iron golem: execute console command "exp-give %attacker% 100" on death: attacker is a player: if victim is a witch: execute console command "exp-give %attacker% 50"