command /cx: trigger: if player have 576 cobblestone: remove 576 cobblestone from player give player emerald ore named "&2Cobble&7X" with lore "&8» &7Aby wylosowac item z &2Cobble&7X||&8» &7Wystarczy postawic na ziemi i zniszczyc." else: send "&cNie posiadasz 9 stakow cobbla!" to player stop