on damage: set damage to damage*(1+{obrazeniaDodatkowe::%attacker%}) set damage to damage*(1-{dodatkowaObrona::%victim%}) on rightclick on entity: if name of entity is "&6Zaginiony": if {misja.%player%} is 0: wait 3 ticks set {misja.player} to 1 wait 3 ticks send "&4Zaginiony: &6Witaj wojowniku co ciÄ™ do nas sprowadza?" to player wait 5 seconds send "&4Ty: &6Slyszalem ze u pana dostane zadanie." to player wait 5 seconds send "&4Zaginiony: &6To dobrze trafiles. Na poczatek dam ci latwe zadanie aby sprawdzic czy potrafisz kopac kamien." to player wait 5 seconds send "&cWykop 10 tysiecy kamienia Powodzenia!&6." to player wait 3 ticks set {1misjaprogress.%player%} to 0 set {1misjazrobiona.%player%} to false if {1misjazrobiona.%player%} is true: wait 3 ticks send "&4Zaginiony: &6Ukonczyles misje! Oto twoja nagroda!" to player add 0.05 to {obrazeniaDodatkowe::%player%} send "&eOtrzymales/as &7+5%% &eDmg" to player event-player: is {misja.%miner%} is 1: if {1misjaprogress.%player%} < 10000: add 1 to {1misjaprogress.%player%} send "&7Wykopales juz &c[%{misjaprogress.%player%}%/20]" to player if {1misjaprogress.%player%} >= 10000: send "Wykonales misje! Udaj sie do Zaginionego" to player set {1misjazrobiona.%player%} to true