command /sprawdz []: trigger: if arg-1 is online: if (size of {targ.itemy.%arg-1%::*}) = 0: send "&cTen gracz nie ma wystawionych zadnych przedmiotow." stop set {name.%Player%} to "%arg-1%" loop 27 times: if {targ.itemy.%{name.%player%}%::%loop-number%} is not set: if {targ.itemy.%{name.%player%}%::%loop-number +1%} is set: set {targ.itemy.%{name.%player%}%::%loop-number%} to {targ.itemy.%{name.%player%}%::%loop-number +1%} delete {targ.itemy.%{name.%player%}%::%loop-number +1%} set {targ.koszty.%{name.%player%}%::%loop-number%} to {targ.koszty.%{name.%player%}%::%loop-number +1%} delete {targ.koszty.%{name.%player%}%::%loop-number +1%} open chest with 4 rows named "Targ: %{name.%player%}%" to player wait 1 tick set player's current inventory's slot 31 to arrow named "&cPowrot" loop 27 times: set {_x::*} to lore of {targ.itemy.%{name.%player%}%::%loop-number%} loop lore of {targ.itemy.%{name.%player%}%::%loop-number%}: loop-value-2 contains "Koszt:" set {_koszt} to true {_koszt} is not set add "&7Koszt:&6 %{targ.koszty.%{name.%player%}%::%loop-number%}%" to {_x::*} set player's current inventory's slot loop-number -1 to {targ.itemy.%{name.%player%}%::%loop-number%} with lore {_x::*} else: send "&7Uzycie: &6/sprawdz "