Connect( MQ_SERVER_ADDR, MQ_SERVER_PORT, MQ_TIMEOUT ); } catch( MinecraftQueryException $e ) { $Error = $e->getMessage( ); } ?> Socket = @FSockOpen( 'udp://' . $Ip, (int)$Port, $ErrNo, $ErrStr, $Timeout ); if( $ErrNo || $this->Socket === false ) { throw new MinecraftQueryException( 'Could not create socket: ' . $ErrStr ); } Stream_Set_Timeout( $this->Socket, $Timeout ); Stream_Set_Blocking( $this->Socket, true ); try { $Challenge = $this->GetChallenge( ); $this->GetStatus( $Challenge ); } catch( MinecraftQueryException $e ) { FClose( $this->Socket ); throw new MinecraftQueryException( $e->getMessage( ) ); } FClose( $this->Socket ); } public function GetInfo( ) { return isset( $this->Info ) ? $this->Info : false; } public function GetPlayers( ) { return isset( $this->Players ) ? $this->Players : false; } private function GetChallenge( ) { $Data = $this->WriteData( self :: HANDSHAKE ); if( $Data === false ) { throw new MinecraftQueryException( "Failed to receive challenge." ); } return Pack( 'N', $Data ); } private function GetStatus( $Challenge ) { $Data = $this->WriteData( self :: STATISTIC, $Challenge . Pack( 'c*', 0x00, 0x00, 0x00, 0x00 ) ); if( !$Data ) { throw new MinecraftQueryException( "Failed to receive status." ); } $Last = ""; $Info = Array( ); $Data = SubStr( $Data, 11 ); $Data = Explode( "\x00\x00\x01player_\x00\x00", $Data ); $Players = SubStr( $Data[ 1 ], 0, -2 ); $Data = Explode( "\x00", $Data[ 0 ] ); $Keys = Array( 'hostname' => 'HostName', 'gametype' => 'GameType', 'version' => 'Version', 'plugins' => 'Plugins', 'map' => 'Map', 'numplayers' => 'Players', 'maxplayers' => 'MaxPlayers', 'hostport' => 'HostPort', 'hostip' => 'HostIp' ); foreach( $Data as $Key => $Value ) { if( ~$Key & 1 ) { if( !Array_Key_Exists( $Value, $Keys ) ) { $Last = false; continue; } $Last = $Keys[ $Value ]; $Info[ $Last ] = ""; } else if( $Last != false ) { $Info[ $Last ] = $Value; } } $Info[ 'Players' ] = IntVal( $Info[ 'Players' ] ); $Info[ 'MaxPlayers' ] = IntVal( $Info[ 'MaxPlayers' ] ); $Info[ 'HostPort' ] = IntVal( $Info[ 'HostPort' ] ); if( $Info[ 'Plugins' ] ) { $Data = Explode( ": ", $Info[ 'Plugins' ], 2 ); $Info[ 'RawPlugins' ] = $Info[ 'Plugins' ]; $Info[ 'Software' ] = $Data[ 0 ]; if( Count( $Data ) == 2 ) { $Info[ 'Plugins' ] = Explode( "; ", $Data[ 1 ] ); } } else { $Info[ 'Software' ] = 'Vanilla'; } $this->Info = $Info; if( $Players ) { $this->Players = Explode( "\x00", $Players ); } } private function WriteData( $Command, $Append = "" ) { $Command = Pack( 'c*', 0xFE, 0xFD, $Command, 0x01, 0x02, 0x03, 0x04 ) . $Append; $Length = StrLen( $Command ); if( $Length !== FWrite( $this->Socket, $Command, $Length ) ) { throw new MinecraftQueryException( "Failed to write on socket." ); } $Data = FRead( $this->Socket, 2048 ); if( $Data === false ) { throw new MinecraftQueryException( "Failed to read from socket." ); } if( StrLen( $Data ) < 5 || $Data[ 0 ] != $Command[ 2 ] ) { return false; } return SubStr( $Data, 5 ); } } if( ( $Info = $Query->GetInfo( ) ) !== false ) { foreach( $Info as $InfoKey => $InfoValue ) { if( Is_Array( $InfoValue ) ) { echo''; } else { echo''; } } } if(isset($Error)) { echo'Status: Offline
'; echo'Nie udało połączyć się z serwerem.'; } else {
PiCraft
Online
'; echo'Graczy: '.$Info[ 'Players' ]; echo'
IP: '.MQ_SERVER_ADDR; echo'
Wersja: '.$Info['Version']; echo'
Max Graczy: '.$Info['MaxPlayers']; echo'
Port: '.$Info['HostPort']; echo'
HostName: '.$Info['HostName']; echo'
Gracze online:'; if(($Players = $Query->GetPlayers()) !== false) { $i = 1; foreach( $Players as $Player ) { echo '
'.$i.'. '.htmlspecialchars( $Player ); $i++; } } else { echo'
Brak graczy na serwerze.'; } } ?>