on break of stone: add 1 to {wLevels::stone::%player%} add 1 to {wLevels::stonecalosc::%player%} if {wLevels::stone::%player%} is 100: set {wLevels::stone::%player%} to 0 add 1 to {wLevels::level::%player%} broadcast "&cGracz &9%player% &cawansowal na poziom %{wLevels::level::%player%}%" on join: if {wLevels::level::%player%} is not set: set {wLevels::level::%player%} to 0 if {wLevels::stone::%player%} is not set: set {wLevels::stone::%player%} to 0 if {wLevels::stonecalosc::%player%} is not set: set {wLevels::stonecalosc::%player%} to 0 command /level []: trigger: if arg 1 is not set: wait 2 ticks open chest with 1 rows named "&6Poziom %player%" to player wait 2 ticks format slot 1 of player with exp bottle named "&6Level" with lore "&7Poziom: &7%{wLevels::level::%player%}%" to close format slot 3 of player with stone named "&6Stone" with lore "&7Wykopany kamien (na tym poziomie): &7%{wLevels::stone::%player%}%/100" to close format slot 5 of player with stone named "&6Stone" with lore "&7Caly wykopany kamien: &7%{wLevels::stonecalosc::%player%}%" to close format slot 8 of player with diamond named "&6Wymiana" with lore "&71 level &c=> &710$" to close then run [execute player command "level wymiana"] if arg 1 is "wymiana": wait 2 ticks open chest with 1 rows named "&6Wymiana" to player wait 2 ticks format slot 0 of player with Red Stained Glass Pane named "&4&lAnuluj!" to close format slot 1 of player with Red Stained Glass Pane named "&4&lAnuluj!" to close format slot 2 of player with Red Stained Glass Pane named "&4&lAnuluj!" to close format slot 4 of player with exp bottle named "&6&l-1 level" to be unstealable format slot 6 of player with Lime Stained Glass Pane named "&a&lAkceptuj!" to close then run [execute player command "level wymianaakceptowana"] format slot 7 of player with Lime Stained Glass Pane named "&a&lAkceptuj!" to close then run [execute player command "level wymianaakceptowana"] format slot 8 of player with Lime Stained Glass Pane named "&a&lAkceptuj!" to close then run [execute player command "level wymianaakceptowana"] if arg 1 is "wymianaakceptowana": send "&cWymieniono 1 level na 10$!" to player command /adminlevel [] []: trigger: if arg 1 is not set: send "&3/adminlevel clear &0- &cCzysci statystyki gracza" to player if arg 1 is "clear": if arg 2 is set: set {wLevels::level::%player%} to 0 set {wLevels::stone::%player%} to 0 set {wLevels::stonecalosc::%player%} to 0 send "&aWyczyszczono statystyki gracza %arg 2%" else: send "&cUsage: /adminlevel clear nick"