variables: {czas.szarza.%player%} = 0 {czas.otrucie.%player%} = 0 {czas.skok.%player%} = 0 command /skille []: permission: skille.itemy.daj permission message: &cBrak odpowiednich uprawnien! trigger: add 1 of paper named "&6Szarza" with lore "&7Kliknij PPM aby uzyc!" to player's inventory add 1 of paper named "&2Otrucie" with lore "&7Kliknij PPM aby uzyc!||||&aOtruwa moby w odleglosci 5 kratek!" to player's inventory add 1 of paper named "&fSkok berserka" with lore "&7Kliknij PPM aby uzyc!" to player's inventory on right click: if player's tool is paper named "&6Szarza" with lore "&7Kliknij PPM aby uzyc!": if {czas.szarza.%player%} is 0: push the player horizontally forward at force 5 set {czas.szarza.%player%} to 30 else: send "&7Mozesz tego uzyc ponownie za &a%{czas.szarza.%player%}%" else if player's tool is paper named "&2Otrucie" with lore "&7Kliknij PPM aby uzyc!||||&aOtruwa moby w odleglosci 5 kratek!": if {czas.otrucie.%player%} is 0: set {czas.otrucie.%player%} to 30 loop entities around the player: if loop-entity is not a player: apply poison 2 to loop-entity for 15 seconds else: send "&7Mozesz tego uzyc ponownie za &a%{czas.otrucie.%player%}%" else if player's tool is paper named "&fSkok berserka" with lore "&7Kliknij PPM aby uzyc!": if {czas.skok.%player%} is 0: set {czas.skok.%player%} to 30 push the player upwards at force 6 wait 1 seconds loop entities around the player: if loop-entity is not a player: damage loop-entity with 2 hearts else: send "&7Mozesz tego uzyc ponownie za &a%{czas.skok.%player%}%" every 1 second: loop all player's: if {czas.szarza.%loop-player%} is bigger than 0: remove 1 from {czas.szarza.%loop-player%} if {czas.otrucie.%loop-player%} is bigger than 0: remove 1 from {czas.otrucie.%loop-player%} if {czas.skok.%loop-player%} is bigger than 0: remove 1 from {czas.skok.%loop-player%}