options: tag: &8[&3PrisonCity&8] money_a: 10 money_b: 2300 money_c: 5000 money_d: 10000 money_e: 15000 on first join: execute console command "eco give %player% 10" execute player command "rankup" command /rank: trigger: send "{@tag} &eRangi:" send "{@tag}" if {pcarea::%player%::a} is true: if {pcarea::%player%::b} is true: if {pcarea::%player%::c} is true: if {pcarea::%player%::d} is true: if {pcarea::%player%::e} is true: send "{@tag} &eStrefa A: &a&lZDOBYTE" send "{@tag} &eStrefa B: &a&lZDOBYTE" send "{@tag} &eStrefa C: &a&lZDOBYTE" send "{@tag} &eStrefa D: &a&lZDOBYTE" send "{@tag} &eStrefa E: &a&lZDOBYTE" else: set {_y} to player's balance send "{@tag} &eStrefa A: &a&lZDOBYTE" send "{@tag} &eStrefa B: &a&lZDOBYTE" send "{@tag} &eStrefa C: &a&lZDOBYTE" send "{@tag} &eStrefa D: &a&lZDOBYTE" set {_moneyb} to {@money_b} - {_y} set {_moneyc} to {@money_c} - {_y} set {_moneyd} to {@money_d} - {_y} set {_moneye} to {@money_e} - {_y} send "{@tag} &eStrefa E: &c&lNIE ZDOBYTE &7(&a{@money_e}$ *&e, %{_moneye}%$ **&7)" else: set {_y} to player's balance send "{@tag} &eStrefa A: &a&lZDOBYTE" send "{@tag} &eStrefa B: &a&lZDOBYTE" send "{@tag} &eStrefa C: &a&lZDOBYTE" set {_moneyb} to {@money_b} - {_y} set {_moneyc} to {@money_c} - {_y} set {_moneyd} to {@money_d} - {_y} set {_moneye} to {@money_e} - {_y} send "{@tag} &eStrefa D: &c&lNIE ZDOBYTE &7(&a{@money_d}$ *&e, %{_moneyd}%$ **&7)&7)" send "{@tag} &eStrefa E: &c&lNIE ZDOBYTE &7(&a{@money_e}$ *&e, %{_moneye}%$ **&7)&7)" else: set {_y} to player's balance send "{@tag} &eStrefa A: &a&lZDOBYTE" send "{@tag} &eStrefa B: &a&lZDOBYTE" set {_moneyb} to {@money_b} - {_y} set {_moneyc} to {@money_c} - {_y} set {_moneyd} to {@money_d} - {_y} set {_moneye} to {@money_e} - {_y} send "{@tag} &eStrefa C: &c&lNIE ZDOBYTE &7(&a{@money_c}$ *&e, %{_moneyc}%$ **&7)&7)" send "{@tag} &eStrefa D: &c&lNIE ZDOBYTE &7(&a{@money_d}$ *&e, %{_moneyd}%$ **&7)&7)" send "{@tag} &eStrefa E: &c&lNIE ZDOBYTE &7(&a{@money_e}$ *&e, %{_moneye}%$ **&7)&7)" else: set {_y} to player's balance send "{@tag} &eStrefa A: &a&lZDOBYTE" set {_moneyb} to {@money_b} - {_y} set {_moneyc} to {@money_c} - {_y} set {_moneyd} to {@money_d} - {_y} set {_moneye} to {@money_e} - {_y} send "{@tag} &eStrefa B: &c&lNIE ZDOBYTE &7(&a{@money_b}$ *&e, %{_moneyb}%$ **&7)&7)" send "{@tag} &eStrefa C: &c&lNIE ZDOBYTE &7(&a{@money_c}$ *&e, %{_moneyc}%$ **&7)&7)" send "{@tag} &eStrefa D: &c&lNIE ZDOBYTE &7(&a{@money_d}$ *&e, %{_moneyd}%$ **&7)&7)" send "{@tag} &eStrefa E: &c&lNIE ZDOBYTE &7(&a{@money_e}$ *&e, %{_moneye}%$ **&7)&7)" else: set {_y} to player's balance set {_moneyb} to {@money_b} - {_y} set {_moneyc} to {@money_c} - {_y} set {_moneyd} to {@money_d} - {_y} set {_moneye} to {@money_e} - {_y} send "{@tag} &eStrefa A: &c&lNIE ZDOBYTE &7(&a{@money_a}$&7)" send "{@tag} &eStrefa B: &c&lNIE ZDOBYTE &7(&a{@money_b}$ *&e, %{_moneyb}%$ **&7)" send "{@tag} &eStrefa C: &c&lNIE ZDOBYTE &7(&a{@money_c}$ *&e, %{_moneyc}%$ **&7)" send "{@tag} &eStrefa D: &c&lNIE ZDOBYTE &7(&a{@money_d}$ *&e, %{_moneyd}%$ **&7)" send "{@tag} &eStrefa E: &c&lNIE ZDOBYTE &7(&a{@money_e}$ *&e, %{_moneye}%$ **&7)" send "{@tag}" send "{@tag} &e* - koszt danej strefy" send "{@tag} &e** - ilość brakujących $" command /rankup: trigger: if {pcArea::%player%::a} is true: if {pcArea::%player%::b} is true: if {pcArea::%player%::c} is true: if {pcArea::%player%::d} is true: if player's balance >= {@money_e}: if {pcArea::%player%::e} is true: send "{@tag} &cJuż wygrałeś! :)" stop else: send "{@tag} &aWygrales!" send "" to all players send "" to all players send "{@tag} &6&l%player% &awygral!" to all players send "" to all players send "" to all players set {pcArea::%player%::e} to true remove {@money_e} from player's balance stop else: send "{@tag} &cPotrzebujesz &l{@money_e}&r&c$!" if player's balance >= {@money_d}: send "{@tag} &aAwansowales do grupy &6&lD&a!" send "" to all players send "" to all players send "{@tag} &6&l%player% &aawansowal do grupy &6&lD&a!" to all players send "" to all players send "" to all players set {pcArea::%player%::d} to true remove {@money_d} from player's balance stop else: send "{@tag} &cPotrzebujesz &l{@money_d}&r&c$!" else: if player's balance >= {@money_c}: send "{@tag} &aAwansowales do grupy &6&lC&a!" send "" to all players send "" to all players send "{@tag} &6&l%player% &aawansowal do grupy &6&lC&a!" to all players send "" to all players send "" to all players set {pcArea::%player%::c} to true remove {@money_c} from player's balance else: send "{@tag} &cPotrzebujesz &l{@money_c}&r&c$!" else: if player's balance >= {@money_b}: send "{@tag} &aAwansowales do grupy &6&lB&a!" send "" to all players send "" to all players send "{@tag} &6&l%player% &aawansowal do grupy &6&lB&a!" to all players send "" to all players send "" to all players set {pcArea::%player%::b} to true remove {@money_b} from player's balance else: send "{@tag} &cPotrzebujesz &l{@money_b}&r&c$!" else: if player's balance >= {@money_a}: send "{@tag} &aAwansowales do grupy &6&lA&a!" send "" to all players send "" to all players send "{@tag} &6&l%player% &aawansowal do grupy &6&lA&a!" to all players send "" to all players send "" to all players set {pcArea::%player%::a} to true remove {@money_a} from player's balance else: send "{@tag} &cPotrzebujesz &l{@money_a}&r&c$!" on entering region "pcArea-A": if {pcArea::%player%::a} is true: send "{@tag} &aWitaj w strefie &6&lA&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lA&r&c!" cancel event on entering region "pcArea-B": if {pcArea::%player%::b} is true: send "{@tag} &aWitaj w strefie &6&lB&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lB&r&c!" cancel event on entering region "pcArea-C": if {pcArea::%player%::c} is true: send "{@tag} &aWitaj w strefie &6&lC&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lC&r&c!" cancel event on entering region "pcArea-D": if {pcArea::%player%::d} is true: send "{@tag} &aWitaj w strefie &6&lD&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lD&r&c!" cancel event on entering region "pcArea-E": if {pcArea::%player%::e} is true: send "{@tag} &aWitaj w strefie &6&lE&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lE&r&c!" cancel event on entering region "pcArea-VIP": if player has permission "pcArea.vip": send "{@tag} &aWitaj w strefie &6&lVIP&r&a!" send "{@tag} &aWitaj w strefie &6&lMieszkalnej&r&a!" else: send "{@tag} &cNie mozesz wejsc do strefy &6&lVIP&r&c!" send "{@tag} &cNie mozesz wejsc do strefy &6&lMieszkalnej&r&c!" cancel event stop command /reset: trigger: send "done" set {pcArea::%player%::a} to false set {pcArea::%player%::b} to false set {pcArea::%player%::c} to false set {pcArea::%player%::d} to false set {pcArea::%player%::e} to false