#-###############################-# # # # Exchange # # # #-###############################-# on load: set {exchange::materials::*} to iron ingot, gold ingot, diamond, emerald, iron block, gold block, diamond block, emerald block set {exchange::materials-amount::*} to 9, 9, 9, 9, 4, 2, 1, 1 set {exchange::results::*} to iron block, gold block, diamond block, emerald block, sunflower named "Moneta", sunflower named "Moneta", sunflower named "Moneta", sunflower named "Moneta" set {exchange::results-amount::*} to 1, 1, 1, 1, 1, 1, 1, 2 command /wymień []: cooldown: 1 minute cooldown message: Możesz używać tą komendę co minutę trigger: exchangeMaterials(player) function exchangeMaterials(p: player): loop {exchange::materials::*}: continue if {_p} doesn't have loop-value set {_i} to rounded down (amount of loop-value in {_p}'s inventory / {exchange::materials-amount::%loop-index%}) continue if {_i} = 0 remove ({exchange::materials-amount::%loop-index%} * {_i}) of loop-value from {_p}'s inventory add ({exchange::results-amount::%loop-index%} * {_i}) of {exchange::results::%loop-index%} to {_p}'s inventory