command /zablokuj []: permission: blokada.afterhc permission message: &cNie masz uprawnien do tej komendy trigger: open chest with 6 rows named "&c&lBlokada Przedmiotow" to player wait 2 tick loop {blokadaitemow::*}: set player's current inventory's slot loop-index parsed as integer to loop-value stop on inventory close: if "%inventory name of player's current inventory%" is "&c&lBlokada Przedmiotow": set {_i} to 0 loop 54 times: set {blokadaitemow::%{_i}%} to player's current inventory's slot {_i} add 1 to {_i} stop on craft: loop {blokadaitemow::*}: if event-item is loop-value: cancel event send "&8» &cCraftowanie przedmiotu &6%event-item% &cjest zablokowane!" stop on place: loop {blokadaitemow::*}: if event-item is loop-value: cancel event remove all event-item from player send "&8» &cNie powinienes miec tego przedmiotu!" command /quickblock []: permission: blokada.afterhc permission message: &cNie masz uprawnien do tej komendy trigger: execute console command "sk reload %script%" send "&8[&7BlockITEMS&8] &cSkrypt zostal przeladowany" send "&8[&7BlockITEMS&8] &cAby sprawdzic bledy sprawdz konsole" stop command /zablokowane []: trigger: open chest with 6 rows named "&c&lZablokowane Przedmioty" to player wait 2 tick loop {blokadaitemow::*}: set player's current inventory's slot loop-index parsed as integer to loop-value stop on inventory click: if "%inventory name of player's current inventory%" is "&c&lZablokowane Przedmioty": cancel event on pickup: loop {blokadaitemow::*}: if event-item is loop-value: remove all event-item from player