# Testowe /kit jedzonko # variables: {jedzonko::%player%} = 0 command /kit [] []: trigger: if arg 1 is not set: if arg 2 is not set: close player's inventory open chest with 5 rows named "&c&lWYBIERZ ZESTAW:" to player loop 5*9 times: if "%inventory name of player's current inventory%" is "&c&lWYBIERZ ZESTAW:": set player's current inventory's slot loop-number -1 to 160:7 named "&cWybierz inna pozycje!" if {jedzonko::%player%} > 0: set player's current inventory's slot 13 to steak named "&c&lJedzonko" with lore "&8» &7W zestawie jest&8:||&c» &a64 steak||&8» &c&lMożesz odebrać za &f&l%{jedzonko::%player%}% &c&lmin." if {jedzonko::%player%} = 0: set player's current inventory's slot 13 to steak named "&a&lJedzonko" with lore "&8» &7W zestawie jest&8:||&c» &a64 steak||&8» &a&lMożesz odebrać!" if arg 1 is set: if arg 1 is "jedzonko": if arg 2 is not set: if {jedzonko::%player%} is not set: set {jedzonko::%player%} to "30" if player's inventory is full: drop 64 steak if player's inventory is not full: add 64 steak to player's inventory loop 30 times: wait 1 minute if {jedzonko::%player%} > 0: remove 1 from {jedzonko::%player%} if "%inventory name of player's current inventory%" is "&c&lWYBIERZ ZESTAW:": set player's current inventory's slot 13 to steak named "&c&lJedzonko" with lore "&8» &7W zestawie jest&8:||&c» &a64 steak||&8» &c&lMożesz odebrać za &f&l%{jedzonko::%player%}% &c&lmin."