variables: {Pref::*} = 53 #on chat: # if player's name is "Sebastian_Z_GTA": # cancel event # broadcast " %message%" # if player's name is "WujekMarcin": # cancel event # broadcast " %message%" on chat: if {ClickedSlot::%Player%} is 0: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 1: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 2: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 3: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 4: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 5: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 6: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 7: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 8: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 9: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 10: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 11: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 12: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" if {ClickedSlot::%Player%} is 13: if player is op: cancel event if {ClickedSlot::%Player%} is 53: if player is op: cancel event broadcast "%Player%&6:%{Pref::%player%}% %message%" Command /Prefix: Trigger: open virtual chest inventory with size 6 named "&4&lKolor&0&l►" to player wait 1 tick create a gui slot 0 of player with black dye named "&0Czarny kolor" with a lore "Kliknij, by wybrać kolor Twojego &4P&6R&eE&2F&1I&5X&0'&du na kolor czarny." create a gui slot 1 of player with blue dye named "&1Niebieski Kolor" create a gui slot 2 of player with green dye named "&2Ciemnoczerwony Kolor" create a gui slot 3 of player with cyan dye named "&3Cyjanowy Kolor" create a gui slot 4 of player with red dye named "&4Ciemnoczerwony Kolor" create a gui slot 5 of player with purple dye named "&5Fioletowy Kolor" create a gui slot 6 of player with yellow dye named "&6Złoty Kolor" create a gui slot 7 of player with light gray dye named "&7Srebny Kolor" create a gui slot 8 of player with gray dye named "&8Ciemnoszary Kolor" create a gui slot 9 of player with light blue dye named "&9Jasnoniebieski Kolor" create a gui slot 10 of player with lime dye named "&aJaskrawa Zieleń Kolor" create a gui slot 11 of player with cyan dye named "&bCyjanowy Kolor" create a gui slot 12 of player with red dye named "&cJasnoczerwony Kolor" create a gui slot 13 of player with magenta dye named "&dMagentowy Kolor" create a gui slot 14 of player with yellow dye named "&eJasnożółty Kolor" create a gui slot 53 of player with white wool named "&lReset" on inventory click: if inventory name of player's current inventory is "&4&lKolor&0&l►": if event-click type = right mouse button or left mouse button: if clicked slot is 0: set {ClickedSlot::%Player%} to 0 set {Pref::%player%} to "&0" close player's inventory stop if clicked slot is 1: set {ClickedSlot::%Player%} to 1 set {Pref::%player%} to "&1" close player's inventory stop if clicked slot is 2: set {ClickedSlot::%Player%} to 2 set {Pref::%player%} to "&2" close player's inventory stop if clicked slot is 3: set {ClickedSlot::%Player%} to 3 set {Pref::%player%} to "&3" close player's inventory stop if clicked slot is 4: set {ClickedSlot::%Player%} to 4 set {Pref::%player%} to "&4" close player's inventory stop if clicked slot is 5: set {ClickedSlot::%Player%} to 5 set {Pref::%player%} to "&5" close player's inventory stop if clicked slot is 6: set {ClickedSlot::%Player%} to 6 set {Pref::%player%} to "&6" close player's inventory stop if clicked slot is 7: set {ClickedSlot::%Player%} to 7 set {Pref::%player%} to "&7" close player's inventory stop if clicked slot is 8: set {ClickedSlot::%Player%} to 8 set {Pref::%player%} to "&8" close player's inventory stop if clicked slot is 9: set {ClickedSlot::%Player%} to 9 set {Pref::%player%} to "&9" close player's inventory stop if clicked slot is 10: set {ClickedSlot::%Player%} to 10 set {Pref::%player%} to "&a" close player's inventory stop if clicked slot is 11: set {ClickedSlot::%Player%} to 11 set {Pref::%player%} to "&b" close player's inventory stop if clicked slot is 12: set {ClickedSlot::%Player%} to 12 set {Pref::%player%} to "&c" close player's inventory stop if clicked slot is 13: set {ClickedSlot::%Player%} to 13 set {Pref::%player%} to "&d" close player's inventory stop if clicked slot is 14: set {ClickedSlot::%Player%} to 14 set {Pref::%player%} to "&e" close player's inventory stop if clicked slot is 53: set {ClickedSlot::%Player%} to 53 set {Pref::%player%} to "&f" close player's inventory stop