options: szansa: 10 cooldown: 60 # w sekundach on death of player: chance of {@szansa}%: set {_wait} to difference between 0 {cooldown::%victim%::%attacker%} and now if {_wait} isn't less than {@cooldown} seconds: set {cooldown::%victim%::%attacker%} give sunflower named "&e&lMoneta Wakacyjna⚡" with lore "&fMonete możesz wymienić na klucz na spawn" to attacker