############## Licencja by kajart ############## # Autor: kajart # # Wersja: V1.0 # ############## Zakazy ########################## # Zakaz: Podszywania sie pod autora: (kajart)! # # Zakaz: Zmiany linku! # ################################################ on script load: register new shaped recipe for 12 named "&6SandFarmer" using 12, 331, 12, 331, 57, 331, 12, 388, 12 on script load: register new shaped recipe for 129 named "&cBoyFarmer" using 49, 331, 49, 331, 57, 331, 49, 388, 49 on script load: register new shaped recipe for 56 named "&4AutoFosa" using 12, 331, 12, 331, 278, 331, 12, 388, 12 on script load: register new shaped recipe for 19 named "&eStoniarka" using 265, 331, 265, 331, 264, 331, 265, 1, 265 on script load: register new shaped recipe for 130 named "&5EnderChest" using 49, 49, 49, 49, 368, 49, 49, 49, 49 on script load: register new shaped recipe for 57 named "&5Obsydianiarka" using 265, 331, 265, 331, 278, 331, 265, 49, 265 on place of 12: if player's tool is 12 named "&6SandFarmer": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of 129: if player's tool is 129 named "&cBoyFarmer": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on place of 56: if player's tool is 56 named "&4AutoFosa": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air on place of sponge: wait 1 tick if event-block is sponge: add location of event-block to {stone::*} add location of block above event-block to {stone2::*} set block above event-block to stone on break of sponge: cancel event set block to air loop {stone::*}: if location of event-block is loop-value: remove location of event-block from {stone::*} loop {stone::*}: remove location of block above event-block from {stone2::*} drop 1 sponge named "&eStoniarka" on break of stone: loop {stone2::*}: if location of event-block is loop-value: wait 1 second if block below event-block is not sponge: stop wait 0.5 second if block below event-block is not sponge: stop set event-block to stone on place of 57: wait 1 tick if event-block is diamond block: add location of event-block to {obsidian::*} add location of block above event-block to {obsidian2::*} set block above event-block to obsidian on break of 57: cancel event set block to air loop {obsidian::*}: if location of event-block is loop-value: remove location of event-block from {obsidian::*} loop {obsidian::*}: remove location of block above event-block from {obsidian2::*} drop 1 diamond block named "&5Obsydianiarka" on break of obsidian: loop {obsidian2::*}: if location of event-block is loop-value: wait 5 second if block below event-block is not diamond block: stop wait 2 second if block below event-block is not diamond block: stop set event-block to obsidian