#autor: MariuszMarcuss variables: {serca.%player%} = false {nutka.%player%} = false {chmura.%player%} = false {ogien.%player%} = false {lawa.%player%} = false {woda.%player%} = false command /particles: #Możesz to zmienić oczywiście! permission: "particlesy.gracz" # to tez permission message: "&cNie masz uprawnień do tej komendy!" # i to trigger: wait 1 tick open chest with 6 rows named "&8&m----------{&5&lPARTIKLESY&8}&8&m----------" to player wait 1 tick format slot 10 of player with redstone block named "&f&m&l> &cSerduszka" to run [make player execute "/parti serca"] wait 1 tick format slot 11 of player with note block named "&f&m&l> &aNutka" to run [make player execute "/parti nutka"] wait 1 tick format slot 12 of player with redstone block named "&f&m&l> &7Chmurka" to run [make player execute "/parti chmura"] wait 1 tick format slot 13 of player with note block named "&f&m&l> &bDeszcz" to run [make player execute "/parti woda"] wait 1 tick format slot 14 of player with redstone block named "&f&m&l> &6Plomyk" to run [make player execute "/parti ogien"] wait 1 tick format slot 15 of player with note block named "&f&m&l> &4Magma" to run [make player execute "/parti lawa"] wait 1 tick format slot 18 of player with note block named "&f&m&l> &cZresetuj wszystkie" to run [make player execute "/parti clear"] command /parti []: permission: "particlesy.gracz" # to tez permission message: "&cNie masz uprawnień do tej komendy!" # to samo xd trigger: if arg 1 is "serca": set {serca.%player%} to true send "&aPartiklesy serduszek wlaczone!" if arg 1 is "serca": set {chmura.%player%} to true send "&aPartiklesy chmury wlaczone!" if arg 1 is "serca": set {nutki.%player%} to true send "&aPartiklesy nutek wlaczone!" if arg 1 is "serca": set {lawa.%player%} to true send "&aPartiklesy magmy wlaczone!" if arg 1 is "serca": set {woda.%player%} to true send "&aPartiklesy deszczu wlaczone!" if arg 1 is "serca": set {ogien.%player%} to true send "&aPartiklesy plomyka wlaczone!" if agr 1 is "clear": set {ogien.%player%} to false set {woda.%player%} to false set {lawa.%player%} to false set {chmura.%player%} to false set {nutka.%player%} to false set {serca.%player%} to false send "&aPartiklesy wyczyszczone!" on any movement: if {serca.%player%} is true: spawn 5 of particle heart:1 offset by 0.5, 0.6, 0.5 at player # to mozesz modyfikować :) to heart:1 możesz zminić np na 3 albo 5 i inne if {nutka.%player%} is true: spawn 5 of particle note offset by 0.5, 0.6, 0.5 at player # to rownież i każde niżej :) if {ogien.%player%} is true: spawn 5 of particle flame offset by 0.5, 0.6, 0.5 at player # to mozesz modyfikować :) if {chmura.%player%} is true: spawn 5 of particle cloud offset by 0.5, 0.6, 0.5 at player # to mozesz modyfikować :) if {lawa.%player%} is true: spawn 5 of particle lava offset by 0.5, 0.6, 0.5 at player # to rownież i każde niżej :) if {woda.%player%} is true: spawn 5 of particle water offset by 0.5, 0.6, 0.5 at player # to mozesz modyfikować :)