variables: {efekt1::%player%} = false command /sklep: trigger: wait 1 tick open chest with 6 row named " &a&lMAJKRAFTOWNIA.PL" to player format slot 0 of player with 1 of black glass named "&7" to be unstealable format slot 1 of player with 1 of black glass named "&7" to be unstealable format slot 2 of player with 1 of shiny diamond named " &7[&b&lSKLEP ZA GEMY&7]" with lore "&8&l► &7Ponizej są przedmioty do kupienia poprzez &4monety" and "&8&l► &7Efekty po zakupieniu pokazą się na ./efekty" to be unstealable format slot 3 of player with 1 of black glass named "&7" to be unstealable format slot 4 of player with 1 of black glass named "&7" to be unstealable format slot 5 of player with 1 of black glass named "&7" to be unstealable format slot 6 of player with 1 of shiny golden ingot named " &7[&e&lSKLEP ZA KASE&7]" with lore "&8&l► &7Ponizej są przedmioty do kupienia poprzez &4gemy" to be unstealable format slot 7 of player with 1 of black glass named "&7" to be unstealable format slot 8 of player with 1 of black glass named "&7" to be unstealable format slot 9 of player with 1 of black glass named "&7" to be unstealable format slot 10 of player with 1 of black glass named "&7" to be unstealable format slot 11 of player with 1 of shiny beacon named "&7[&eEfekt Chodzenia ##1&7]" with lore "&8&l► &7Kliknij &4PPM&7 aby kupić przedmiot" and "&8&l► &7Rodzaj: &4Płomyki" and "&8&l► &7Koszt: &450 gemów" to close then run [execute player command "kupparticles 1"] format slot 12 of player with 1 of black glass named "&7" to be unstealable format slot 13 of player with 1 of black glass named "&7" to be unstealable format slot 14 of player with 1 of black glass named "&7" to be unstealable format slot 16 of player with 1 of black glass named "&7" to be unstealable format slot 17 of player with 1 of black glass named "&7" to be unstealable command /kupparticles []: trigger: if arg 1 is "1": if {gemy::%player%} is greater than or equal to 50: if {efekt1::%player%} is false: remove 50 from {gemy::%player%} send "&a&lMAJKRAFTOWNIA &7Pomyslnie zakupiono &eEfekt Chodzenia ##1, efekt mozna zalozyc pod ./efekty" send "&7efekt został automatycznie włączony! Wyłączyć go mozesz pod ./efekty " set {efekton1::%player%} to false set {efekt1::%player%} to true else: send "&a&lMAJKRAFTOWNIA &7Juz posiadasz ten efekt!" else: send "&a&lMAJKRAFTOWNIA &7Nie posiadasz tyle &bGemów!" command /efekty []: trigger: wait 1 tick open chest with 1 row named " &a&lMAJKRAFTOWNIA.PL" to player if {efekt1::%player%} is true: format slot 0 of player with 1 of shiny beacon named "&7[&eEfekt Chodzenia Plomien&7]" with lore "&8&l► &7Kliknij &4PPM&7 aby aktywować przedmiot" and "&8&l► &7Kliknij &4PPM&7 aby zmieniac pomiedzy &aWlaczony&7/&4Wylaczony" to close then run [execute player command "efekty 1"] if arg 1 is "1": if {efekton1::%player%} is true: send "&a&lMAJKRAFTOWNIA &7Efekt został &4wyłączony!" set {efekton1::%player%} to false else: send "&a&lMAJKRAFTOWNIA &7Efekt został &awłączony!" set {efekton1::%player%} to true every 1 tick: loop all players: if {efekton1::%loop-player%} is true: show 2 "flame" particles at loop-player offset by 0.1, 0.1, 0.1