Variables: {zabojstwa::%player%} = 0 {wykopane::%player%} = 0 on death of player: if attacker is a player: if attacker is holding a Diamond Sword named "&6&lCrafttrack": add 1 to {zabojstwa::%attacker%} stop on rightclick: if player is holding a Diamond sword named "&6&lCrafttrack": send "&cLiczba zabojstw: %{zabojstwa::%player%}%" on rightclick: if player is holding a Diamond pickaxe named "&6&lCrafttrack": send "&cLiczba wykopanego stone: %{wykopane::%player%}%" on mine of stone: if player is holding a Diamond pickaxe named "&6&lCrafttrack": add 1 to {wykopane::%player%} stop command /Crafttrack []: trigger: if arg 1 is not set: open chest with 1 rows named "&6&lCrafttrack" to player wait 2 tick format slot 0 of player with 1 of Gray Stained Glass Pane named " " to close format slot 1 of player with 1 of Gray Stained Glass Pane named " " to close format slot 2 of player with 1 of diamond sword named "&6&lCrafttrack" with lore "&2Koszt:||&b64 emerald" to run [execute player command "Crafttrack miecz"] format slot 3 of player with 1 of Gray Stained Glass Pane named " " to close format slot 4 of player with 1 of Gray Stained Glass Pane named " " to close format slot 5 of player with 1 of Gray Stained Glass Pane named " " to close format slot 6 of player with 1 of diamond pickaxe named "&6&lCrafttrack" with lore "&2Koszt:||&b32 emerald" to run [execute player command "Crafttrack kilof"] format slot 7 of player with 1 of Gray Stained Glass Pane named " " to close format slot 8 of player with 1 of Gray Stained Glass Pane named " " to close if arg 1 is "miecz": if player has 1 diamond sword: if player has 64 emerald: remove 64 emerald from player's inventory remove 1 diamond sword from player's inventory give 1 diamond sword named "&6&lCrafttrack" to player send "&6&lZakupiono Crafttrack na mieczu" stop else: send "&4&lNie posiadasz 64 emeraldow" stop else: send "&4&lNie posiadasz diamentowego miecza" stop if arg 1 is "kilof": if player has 1 diamond pickaxe: if player has 32 emerald: remove 32 emerald from player's inventory remove 1 diamond pickaxe from player's inventory give 1 diamond pickaxe named "&6&lCrafttrack" to player send "&6&lZakupiono Crafttrack na kilofie" stop else: send "&4&lnie posiadasz 32 emeraldow" stop else: send "&4&lNie posiadasz diamentowego kilofu"