variables: {czas.restart::%player%} = 0 on join: if {czas.restart::%player%} is 0: loop 10 times: wait 1 hour if player is online: add 20 to {tokeny::%player%} send "&aDostajesz 20 tokenów za spędzony czas na serwerze!" to player set {czas.restart::%player%} to 1 wait 14 hours set {czas.restart::%player%} to 0 on mine of diamond ore: add 5 to {tokeny::%player%} send "&aDostajesz 5 tokenów za wykopanie &brudy diamentów&a!" to player command /tokeny []: usage: &7/tokeny [gracz] trigger: if player has permission "tokeny.adm": if arg 1 is not set: send "&aTwoje tokeny: &6&o%{tokeny::%player%}%" to player else: if arg 1 is not player: send "&cNie znaleziono gracza!" to player else: send "&aTokeny gracza &e%arg 1%&a: %{tokeny::%arg 1%}%" to player