on demage of player: IF attacker is player: IF {log.%victim%}<= 0: send "&cJestes atakowany przez &4%attacker% &c!!! " to victim IF {log.%attacker%} <= 0: send "&cAtakujesz &4%victim%&c !!! " to attacker set {log.%attacker%} to 10 set {log.%victim%} to 10 on quit: IF {log.%player%} > 0: set {log.%player%} to 0 kill player send "&4Gracz &6%player% &4wylogowal sie podczas walski" on command: IF {log.%player%} > 0 IF command is not "helpop" or "msg" or "m" or "r" or "tell": stoo else: cancel event send "&6Komenda %command% jest zablokowana! " on entering of region "spawn": IF {log.%player%} > 0: cancel event         push the player horizontally backwards at force 2 send "&cnie mozesz wejsc na spawna podczas walki!"