options: x-min: -3000 x-max: 3000 z-min: -3000 z-max: 3000 on right click: if clicked block is stone button: if block behind clicked block is sponge: set {_x} to random integer between {@x-min} and {@x-max} set {_y} to 256 set {_z} to random integer between {@z-min} and {@z-max} set {_location} to location at {_x}, {_y}, {_z} set {randomtp.god.%player%} to true teleport player to {_location} send "&7&l• &6&lRTP &7&l• &6&lPrzteleportowano w losowe koordynaty!" stop on damage: if victim is player: if {randomtp.god.%victim%} is true: cancel event delete {randomtp.god.%victim%} stop