on rightclick on player: if {pojedynek.%player%} is false: set {zapro.X.%player%} to "%clicked entity%" send "&6Wyzwales gracza %clicked entity% na pojedynek!" to player send "&6Zostales wezwany na pojedynek przez %player%!" to clicked entity if {zapro.X.%clicked entity%} is "%player%": send "&6Zaakceptowales pojedynek z %clicked entity%!" if {zapro.X.%player%} is "%clicked entity%": set {pojedynek.%player%} to true loop all players: hide loop-player to player hide loop-player to clicked entity reveal loop-player to clicked entity reveal clicked entity to player loop 5 times: send "&6Walka rozpocznie sie za: %6 - loop-number%!" to player send "&6Walka rozpocznie sie za: %6 - loop-number%!" to clicked entity wait 1 second wait 5 second set {bicie.%player%} to true on damage of player: if {bicie.%player%} is false: cancel event send "&6Najpierw wezwij gracza na pojedynek!"