command /skrzydla []: trigger: if arg 1 is "szary": stopEffect ID "%player%" send "&aWlaczono skrzydla!" if arg 1 is "roz": stopEffect ID "%player%" send "&aWlaczono skrzydla!" drawWings style 4, particle1 "redstone", RGB 250, 184, 250, particle2 "redstone", RGB2 200, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 5 if arg 1 is "niebieskie": stopEffect ID "%player%" drawWings style 10, particle1 "redstone", RGB 0, 184, 245, particle2 "redstone", RGB2 51, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 send "&aWlaczono skrzydla!" if arg 1 is "zielone": stopEffect ID "%player%" send "&aWlaczono skrzydla!" drawWings style 6, particle1 "redstone", RGB 0, 204, 102, particle2 "redstone", RGB2 2, 204, 0, particle3 "redstone", RGB3 51, 255, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 if arg 1 is "pomaranczowy": stopEffect ID "%player%" send "&aWlaczono skrzydla!" drawWings style 4, particle1 "redstone", RGB 255, 77, 0, particle2 "redstone", RGB2 255, 119, 61, particle3 "redstone", RGB3 255, 51, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 if arg 1 is "pomocnik": stopEffect ID "%player%" drawWings style 17, particle1 "flame", speed 0, XYZ 0, 0, 0, particle2 "redstone", particle3 "redstone", center player, id "%player%", rainbowMode true, flapSpeed 2, flapRange 30, angle 120, height 0, space 0.2, visibleRange 30, tps 0, second 3 send "&aWlaczono skrzydla!"