variables: {status.drop.1.%player%} = "&aWLACZONY" {status.drop.2.%player%} = "&aWLACZONY" {status.drop.3.%player%} = "&aWLACZONY" {status.drop.4.%player%} = "&aWLACZONY" {status.drop.5.%player%} = "&aWLACZONY" {status.drop.6.%player%} = "&aWLACZONY" {status.drop.7.%player%} = "&aWLACZONY" {status.drop.8.%player%} = "&aWLACZONY" {status.drop.9.%player%} = "&aWLACZONY" {status.drop.10.%player%} = "&aWLACZONY" {status.drop.12.%player%} = "&aWLACZONY" {status.drop.26.%player%} = "&aWLACZONY" command /drop: trigger: open chest with 3 rows named "&cDrop" to player wait 2 ticks format slot 0 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.1.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 1"] format slot 1 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.2.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 2"] format slot 2 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.3.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 3"] format slot 3 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.4.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 4"] format slot 4 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.5.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 5"] format slot 5 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.6.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 6"] format slot 6 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.7.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 7"] format slot 7 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.8.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 8"] format slot 8 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.9.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 9"] format slot 9 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.10.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 10"] format slot 10 of player with 1 of Item named "&6&lNazwa" with lore "&8» &7Szansa: &6ILOŚĆ SZANSY &8•||&8» &7Status: %{status.drop.12.%player%}% &8•||&8» &7FORTUNE: &cNIE &8•" to close then run [execute player command "zmiendrop 12"] format slot 18 of player with 1 of green wool named "&6&lNazwa" with lore "&8» {@chance18} &8•" to close then run [execute player command "wlaczall"] format slot 19 of player with 1 of red wool named "&6&lNazwa" with lore "&8» &6{@chance19}&8•" to close then run [execute player command "wylaczall"] format slot 26 of player with 1 of cobblestone named "&6&lNazwa" with lore "&8» &7Status: %{status.drop.26.%player%}% &8•" to close then run [execute player command "zmiendrop 26"] command /zmiendrop []: trigger: if {drop.%integer-arg%.%player%} is false: set {status.drop.%integer-arg%.%player%} to "&aWLACZONY" set {drop.%integer-arg%.%player%} to true send "&8» &aWlaczono drop" to player stop else: set {status.drop.%integer-arg%.%player%} to "&cWYLACZONY" set {drop.%integer-arg%.%player%} to false send "&8» &cWylaczono drop" to player stop command /wylaczall: trigger: set {status.drop.1.%player%} to "&cWYLACZONY" set {drop.1.%player%} to false set {status.drop.2.%player%} to "&cWYLACZONY" set {drop.2.%player%} to false set {status.drop.3.%player%} to "&cWYLACZONY" set {drop.3.%player%} to false set {status.drop.4.%player%} to "&cWYLACZONY" set {drop.4.%player%} to false set {status.drop.5.%player%} to "&cWYLACZONY" set {drop.5.%player%} to false set {status.drop.6.%player%} to "&cWYLACZONY" set {drop.6.%player%} to false set {status.drop.7.%player%} to "&cWYLACZONY" set {drop.7.%player%} to false set {status.drop.8.%player%} to "&cWYLACZONY" set {drop.8.%player%} to false set {status.drop.9.%player%} to "&cWYLACZONY" set {drop.9.%player%} to false set {status.drop.10.%player%} to "&cWYLACZONY" set {drop.10.%player%} to false set {status.drop.12.%player%} to "&cWYLACZONY" set {drop.12.%player%} to false set {status.drop.26.%player%} to "&cWYLACZONY" set {drop.26.%player%} to false send "&4wylaczyłes &4cały &6&lDROP" command /wlaczall: trigger: set {status.drop.1.%player%} to "&aWLACZONY" set {drop.1.%player%} to true set {status.drop.2.%player%} to "&aWLACZONY" set {drop.2.%player%} to true set {status.drop.3.%player%} to "&aWLACZONY" set {drop.3.%player%} to true set {status.drop.4.%player%} to "&aWLACZONY" set {drop.4.%player%} to true set {status.drop.5.%player%} to "&aWLACZONY" set {drop.5.%player%} to true set {status.drop.6.%player%} to "&aWLACZONY" set {drop.6.%player%} to true set {status.drop.7.%player%} to "&aWLACZONY" set {drop.7.%player%} to true set {status.drop.8.%player%} to "&aWLACZONY" set {drop.8.%player%} to true set {status.drop.9.%player%} to "&aWLACZONY" set {drop.9.%player%} to true set {status.drop.10.%player%} to "&aWLACZONY" set {drop.10.%player%} to true set {status.drop.11.%player%} to "&aWLACZONY" set {drop.11.%player%} to true set {status.drop.12.%player%} to "&aWLACZONY" set {drop.12.%player%} to true set {status.drop.26.%player%} to "&aWLACZONY" set {drop.26.%player%} to true send "&2wlaczyłes &3cały &6&lDROP" on mine of stone: chance of Szansa: if {drop.1.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.2.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.3.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.4.%player%} is true: add ITEM} to the player's inventory chance of Szansa: if {drop.5.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.6.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.7.%player%} is true: add ITEM} to the player's inventory chance of Szansa: if {drop.8.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.9.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.10.%player%} is true: add ITEM to the player's inventory chance of Szansa: if {drop.12.%player%} is true: add ITEM to the player's inventory chance of 100%: if {drop.26.%player%} is true: add cooblestone to the player's inventory on join: set {status.drop.1.%player%} to "&aWLACZONY" set {drop.1.%player%} to true set {status.drop.2.%player%} to "&aWLACZONY" set {drop.2.%player%} to true set {status.drop.3.%player%} to "&aWLACZONY" set {drop.3.%player%} to true set {status.drop.4.%player%} to "&aWLACZONY" set {drop.4.%player%} to true set {status.drop.5.%player%} to "&aWLACZONY" set {drop.5.%player%} to true set {status.drop.6.%player%} to "&aWLACZONY" set {drop.6.%player%} to true set {status.drop.7.%player%} to "&aWLACZONY" set {drop.7.%player%} to true set {status.drop.8.%player%} to "&aWLACZONY" set {drop.8.%player%} to true set {status.drop.9.%player%} to "&aWLACZONY" set {drop.9.%player%} to true set {status.drop.10.%player%} to "&aWLACZONY" set {drop.10.%player%} to true set {status.drop.11.%player%} to "&aWLACZONY" set {drop.11.%player%} to true set {status.drop.12.%player%} to "&aWLACZONY" set {drop.12.%player%} to true set {status.drop.26.%player%} to "&aWLACZONY" set {drop.26.%player%} to true