##################################################### # # # MSGCoreSkrypt - Version 1.0 # # Błędy zgłaszajcie na www.youtube.com/c/solindek # # # # Potrzebne Pluginy na ten skrypt # # - Skript # # - WildSkript # # - THCraftingi # # - SkinsRestorer # # - SkQuery # # # # Co daje Skrypt MSGCoreSkrypt # # - SandFarmery # # - BoyFarmery # # - KopaczFosy # # - StoneFarmery # # - Blokada Bedrocka # # - Gratujacje Postawienia Beacona # # - Większy Endercheast # # - Ukrycie Skina # # # ##################################################### on place of 24: if player's tool is 24 named "&f&k|&5&l&k|&f&k|&e&l SANDFARMER &f&k|&5&l&k|&f&k|": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of 120: if player's tool is 120 named "&f&k|&5&l&k|&f&k|&9&l BOYFARMER &f&k|&5&l&k|&f&k|": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on place of 116: if player's tool is 116 named "&f&k|&5&l&k|&f&k|&b&l KOPACZ FOSY &f&k|&5&l&k|&f&k|": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air on place of 98: if player's tool is 98 named "&f&k|&5&l&k|&f&k|&9&l STONEFARMER &f&k|&5&l&k|&f&k|": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to stone bricks on place bedrock: send "&c&o&nANTYFAWORKA &ANie masz prawa do stawiania &9&l&nBEDROOCK'A" cancel event on place beacone: send "&7&n&l--------------------------------------------------------------" send "" send " No brawo Widac ze los sie poszczescil Postawiles &cBEACONE" send "" send "&7&n&l--------------------------------------------------------------" on rightclick on ender chest: cancel event open chest with 6 rows named "Enderchest" to player wait 2 ticks loop {enderchest.%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value on inventory close: if "%inventory name of player's current inventory%" contains "Enderchest": set {_i.%player%} to 0 loop 54 times: set {enderchest.%player%::%{_i.%player%}%} to player's current inventory's slot {_i.%player%} add 1 to {_i.%player%} command /enderchest: permission: essentials.enderchest permission message: Brak uprawnien trigger: open chest with 6 rows named "Enderchest" to player wait 2 ticks loop {enderchest.%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value command /ec: permission: essentials.enderchest permission message: Brak uprawnien trigger: open chest with 6 rows named "Enderchest" to player wait 2 ticks loop {enderchest.%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value command /ukryjskin []: trigger: open chest with 2 rows named "&4INCOGNITO" to player wait 4 ticks format slot 5 of player with 1 of skull named "&aUkryj Skina" to run [make player execute command "skin set Doonkooooooooooo"]