CRAFTING NA STONIARKE on script load: register new shaped recipe for end stone named "&6Stoniarka" using 1, 1, 1, 1, 264, 1, 1, 1, 1 every 1 real second: loop {hardcorestoniarka::*}: if block above loop-value is air: set block above loop-value to stone on place of end stone: send "&6Nad endstone postaw &eStone &6lub &eObsidian" spawn 12 of particle flame offset by 0.5, 0.4, 0.5 at block on break of stone: set {_loc.%event-location%} to event-location loop 32 times: wait 1 tick if block under {_loc.%event-location%} is end stone: if block at {_loc.%event-location%} is air: set block at {_loc.%event-location%} to stone on break of obsidian: set {_loc.%event-location%} to event-location loop 60 times: wait 1 tick if block under {_loc.%event-location%} is end stone: if block at {_loc.%event-location%} is air: set block at {_loc.%event-location%} to obsidian on mine of end stone: cancel event set block to air if player can hold end stone: give 1 end stone named "&6Stoniarka" to player else: drop 1 end stone named "&6Stoniarka"  CRAFTING NA FOSE on script load: register new shaped recipe for 19 named "&6AutoFosa" using 1, 1, 1, 1, 278, 1, 1, 1, 1 on place: if player's tool is 19 named "&6AutoFosa": loop blocks under event-block: loop-block is bedrock: stop loop else: set loop-block to air CRAFTING NA BOYFARMER on script load: register new shaped recipe for 120 named "&6BoyFarmer" using 49, 49, 49, 49, 278, 49, 49, 49, 49 on place: if player's tool is 49 named "&6BoyFarmer": loop blocks under event-block: loop-block is bedrock: stop loop else: set loop-block to obsidian