options: delay: 0.95 waitdelay: 0.95 on damage: if {hit0.%victim%} is not set: set {hit0.%victim%} to false if {hit0.%victim%} is false: set maximum damage delay of victim to 0.1 tick set maximum damage delay of attacker to 0.1 tick set {hit0.%victim%} to true if {hit0.%victim%} is true: set maximum damage delay of victim to {@delay} second set maximum damage delay of attacker to {@delay} second wait {@waitdelay} second set {hit0.%victim%} to false