command /craftingi: trigger: wait 1 tick open chest with 6 rows named "&8&l[&bCraftingi&8&l]" to player wait 1 tick format slot 0 of all players with 1 of clay named "&8&l[&bStowniarka:&8&l]" to close format slot 1 of all players with 1 of stone named "Stone" to close format slot 2 of all players with 1 of stone named "stone" to close format slot 3 of all players with 1 of stone named "Stone" to close format slot 10 of all players with 1 of stone named "stone" to close format slot 11 of all players with 1 of redstone named "Redstone" to close format slot 12 of all players with 1 of stone named "stone" to close format slot 1 of all players with 1 of stone named "Stone" to close format slot 2 of all players with 1 of stone named "stone" to close format slot 1 of all players with 1 of stone named "Stone" to close format slot 2 of all players with 1 of stone named "stone" to close format slot 19 of all players with 1 of stone named "Stone" to close format slot 20 of all players with 1 of stone named "stone" to close format slot 21 of all players with 1 of stone named "Stone" to close on place of stained clay:0: send "&cTeraz postaw &7STONE &club &7OBSYDIAN&c." spawn 20 of particle flame offset by 0.5, 0.4, 0.5 at block on break of stone: set {_loc.%event-location%} to event-location loop 32 times: wait 1 tick if block under {_loc.%event-location%} is stained clay:0 : set block at {_loc.%event-location%} to stone on break of obsidian: set {_loc.%event-location%} to event-location loop 220 times: wait 1 tick if block under {_loc.%event-location%} is stained clay:0 : set block at {_loc.%event-location%} to obsidian on mine of end stone: cancel event set block to air if player can hold stained clay:0 : give 1 stained clay:0 named "&8» &cStoniarka" to player else: drop 1 stained clay:0 named "&8» &cStoniarka" on script load: register new shaped recipe for stained clay:0 named "&8» &cStoniarka" using stone, stone, stone, stone, redstone, stone, stone, stone, stone