#By Mati17102 #Pozdrawiam xD #Zwykle GUI function matt_getInventory(t: text = "") :: inventory: set {_x} to chest with 3 rows named "&8[&9GUI&8]" set slot 13 of {_x} to feather named "&8[&9SkriptJava&8] &4Nic ciekawego..." with lore "&8[&5SkriptJava&8] &9&lJeszcze :)" return {_x} #On bla bla.. on script load: import "org.bukkit.event.inventory.InventoryDragEvent" import "org.bukkit.event.inventory.InventoryClickEvent" #On bla bla... v2.0 on drop: set {_gui} to player.getOpenInventory().getTopInventory() if name of {_gui} is "&8[&9GUI&8]": cancel event #On bla bla.. v3.0 on "org.bukkit.event.inventory.InventoryClickEvent": set {_top} to event.getWhoClicked().getOpenInventory().getTopInventory() if name of {_top} is "&8[&9GUI&8]": cancel event #Komenda.. ;c command /gui []: trigger: if arg 1 is not set: open matt_getInventory()