variables: {event} = false on mine of stone: if {event} is set: chance of 10%: if player can hold 1 stone: give 1 cobblestone named "bruk" with lore "Material wybuchowy" to player else: drop 1 cobblestone named "bruk" with lore "Material Wybuchowy" at player command /eventbruk: trigger: if player has permission "event.admin": if {event} is not set: set {event} to 1 send "&aWlaczyles event!" stop if {event} is set: delete {event} send "&cWylaczyles event!" stop