every 5 seconds: {splegg.arena.playernum} is more than 1: {splegg.arena.mode} is 0: {splegg.arena.startmessage} is false: loop players in world "arena": set {splegg.arena.startmessage} to true broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c10 &esekund!" to "arena" wait 5 seconds broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c5 &esekund!" to "arena" wait 1 seconds broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c4 &esekund!" to "arena" wait 1 seconds broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c3 &esekund!" to "arena" wait 1 seconds broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c2 &esekund!" to "arena" wait 1 seconds broadcast "&7[&cSplegg&7]: &eArena wystartuje za &c1 &esekund!" to "arena" wait 1 seconds {splegg.arena.playernum} is more than 1: broadcast "&7[&cSplegg&7]: &bPowodzenia!" to "arena" execute console command "arenateleport" set level of loop-player to 0 chance of 50%: set {zombie.%player%} send "Jestes zombie" chance of 50%: send "jestes czlowiekiem" set {ludzie.%player%} set {splegg.arena.splegggun} to true set {splegg.arena.mode} to 2 stop else: broadcast "&7[&cSplegg&7]: &cNie odpowiednia ilosc graczy do startu gry!" to "arena" set {splegg.arena.startmessage} to false stop