╠═══════════════════════════════════════════════════════════════════════════════════ ╠═► TWÓRCA: YoLoDavcio ╠══► ZAKAZ KOPIOWANIA BEZ MOJEJ ZGODY ╠═══► POZWALAM KONFIGUROWAĆ ╠════► ZOSTAW SUBKA :) https://www.youtube.com/c/YoLoDavcio ╠══════════════════════════════════════════════════════════════════════════════════ variables: vanish.%player% = 0 vanish.budowanie.%player% = 1 vanish.atak.%player% = 1 vanish.redstone.%player% = 1 vanish.itemy.%player% = 1 vanish.god.%player% = 1 command /vanish []: permission: vanish aliases: v trigger: if argument is not set: if {vanish.%player%} is 1: set {vanish.%player%} to 0 reveal player to all players send "&cJuz nie jestes ukryty" else: set {vanish.%player%} to 1 hide player to all players send "&aZostales ukryty" if argument is "info": send "&bVanish - informacje" if {vanish.%player%} is 1: send "&bstatus: &awłączony" else: send "&bstatus: &cwyłączony" send "&bBlokady:" if {vanish.budowanie.%player%} is 1: send "&bBudowanie: &awłączona" else: send "&bBudowanie: &cwyłączona" if {vanish.atak.%player%} is 1: send "&bAtak: &awłączona" else: send "&bAtak: &cwyłączona" if {vanish.redstone.%player%} is 1: send "&bRedstone: &awłączona" else: send "&bRedstone: &cwyłączona" if {vanish.itemy.%player%} is 1: send "&bItemy: &awłączona" else: send "&bItemy: &cwyłączona" if {vanish.god.%player%} is 1: send "&bGod: &awłączony" else: send "&bGod: &cwyłączony" if argument is "budowanie": if {vanish.budowanie.%player%} is 1: set {vanish.budowanie.%player%} to 0 send "&cBlokada budowania wyłączona" else: set {vanish.budowanie.%player%} to 1 send "&aBlokada budowania włączona" if argument is "atak": if {vanish.atak.%player%} is 1: set {vanish.atak.%player%} to 0 send "&cBlokada ataku wyłączona" else: set {vanish.atak.%player%} to 1 send "&aBlokada ataku włączona" if argument is "redstone": if {vanish.redstone.%player%} is 1: set {vanish.redstone.%player%} to 0 send "&cBlokada redstona wyłączona" else: set {vanish.redstone.%player%} to 1 send "&aBlokada redstona włączona" if argument is "itemy": if {vanish.itemy.%player%} is 1: set {vanish.itemy.%player%} to 0 send "&cBlokada itemów wyłączona" else: set {vanish.itemy.%player%} to 1 send "&aBlokada itemów włączona" if argument is "god": if {vanish.god.%player%} is 1: set {vanish.god.%player%} to 0 send "&cGod wyłączony" else: set {vanish.god.%player%} to 1 send "&aGod włączony" on join: if {vanish.%player%} is 1: if player has permission "vanish": hide player to all players send "&2Jestes ukryty" else: set {vanish.%player%} to 0 loop all players: if {vanish.%loop-player%} is 1: hide loop-player to player on place: if {vanish.%player%} is 1: if {vanish.budowanie.%player%} is 1: cancel event on break: if {vanish.%player%} is 1: if {vanish.budowanie.%player%} is 1: cancel event on damage: if {vanish.%attacker%} is 1: if {vanish.atak.%attacker%} is 1: cancel event if {vanish.%victim%} is 1: if {vanish.god.%victim%} is 1: cancel event on right click on button or lever: if {vanish.%player%} is 1: if {vanish.redstone.%player%} is 1: cancel event on drop: if {vanish.%player%} is 1: if {vanish.itemy.%player%} is 1: cancel event on pick up: if {vanish.%player%} is 1: if {vanish.itemy.%player%} is 1: cancel event