variables: {zmienna-h::%player%} = 2 command /kit []: trigger: if arg 1 is "ciasto": if {zmienna-h::%player%} is bigger than 1: give player 1 cake named "&8* &c&lCiasteczko &8*" send "&aOtrzymano ciastko!" set {zmienna-h::%player%} to 0 stop else: send "&cCo 2 godziny mozesz odbierac ciasto!" every 1 hour: loop all players: add 1 to {zmienna-h::%loop-player%} stop command /daj-czas []: permission: czas.admin permission message: &cTa komenda nie istnieje! trigger: set {zmienna-h::%player%} to 2 send "&aNadano czas." stop