options: #NIE KASUJ ZMIENNYCH! #=========OGOLNE========= prefix: &7[&6&lLPZdrapki&7] waluta: $ #=========GUI========= guizdrapki: &6>> &5ZDRAPKI &6<< #=========NAZWY========= 1zdr: &6>> &3SŁABA &7&lZDRAPKA &6<< 2zdr: &6>> &bŚREDNIA &7&lZDRAPKA &6<< 3zdr: &6>> &aMOCNA &7&lZDRAPKA &6<< 4zdr: &6>> &6KOX &7&lZDRAPKA &6<< 5zdr: &6>> &2&lRZADKA &7&lZDRAPKA &6<< 6zdr: &6>> &5&lEPICKA &7&lZDRAPKA &6<< 7zdr: &6>> &3&lLEGENDARNA &7&lZDRAPKA &6<< buttonexit: &6>> &c&lWYJDŹ &6<< #=========WARTOŚCI ZDRAPEK========= cost1: 200 cost2: 500 cost3: 1000 cost4: 2500 cost5: 750 cost6: 1250 cost7: 5000 #=========WIADOMOSCI========= dostzdrapke: &cKupiłeś zdrapke o nazwie: %{_zdrapka}% za %{_kasa}%$ #=========DROPY========= #Nie kasuj słów "or" i "of" ! Jeśli chcesz zmienić drop pamiętaj o oddzieleniu itemów słowem "or"! slabadrops: stone pickaxe or stone sword or 16 of bread or 32 of stone or 64 of dirt sredniadrops: iron pickaxe or iron sword or 2 of block of iron or 5 of golden carrot or 32 of bread mocnadrops: diamond sword or diamond pickaxe or 10 of block of iron or golden apple or 25 of golden carrot koxdrops: golden apple rzadkadrops: golden apple epickadrops: golden apple legndarnadrops: golden apple #nie kasuj słów "or" i "of" ! Jeśli chcesz zmienić drop pamiętaj o oddzieleniu itemów słowem "or"! #=========KONIEC========= command /zdrapki: trigger: set {_gui} to chest inventory with 5 rows named "{@guizdrapki}" set {_gui::status::%player%} to true set slot (integers between 0 and 55) of {_gui} to gray stained glass pane named "&8ZDRAPKI" set slot 10 of {_gui} to paper named "{@1zdr}" with lore "&6Koszt: &a{@cost1}{@waluta}" set slot 12 of {_gui} to paper named "{@2zdr}" with lore "&6Koszt: &a{@cost2}{@waluta}" set slot 14 of {_gui} to paper named "{@3zdr}" with lore "&6Koszt: &a{@cost3}{@waluta}" set slot 16 of {_gui} to paper named "{@4zdr}" with lore "&6Koszt: &a{@cost4}{@waluta}" set slot 20 of {_gui} to paper named "{@5zdr}" with lore "&6Koszt: &a{@cost5}{@waluta}" set slot 22 of {_gui} to paper named "{@6zdr}" with lore "&6Koszt: &a{@cost6}{@waluta}" set slot 24 of {_gui} to paper named "{@7zdr}" with lore "&6Koszt: &a{@cost7}{@waluta}" set slot 35 of {_gui} to barrier named "{@buttonexit}" wait 2 ticks open {_gui} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "{@guizdrapki}": cancel event if clicked slot is 10: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost1} remove {_kasa} from player's balance set {_zdrapka} to "{@1zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 12: set {_koszt} to {@cost2} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost2} remove {_kasa} from player's balance set {_zdrapka} to "{@2zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 14: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost3} remove {_kasa} from player's balance set {_zdrapka} to "{@3zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 16: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost4} remove {_kasa} from player's balance set {_zdrapka} to "{@4zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 20: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost5} remove {_kasa} from player's balance set {_zdrapka} to "{@5zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 22: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost6} remove {_kasa} from player's balance set {_zdrapka} to "{@6zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 24: set {_koszt} to {@cost1} - 1 if player's balance is bigger than {_koszt}: set {_kasa} to {@cost7} remove {_kasa} from player's balance set {_zdrapka} to "{@7zdr}" give player paper named "%{_zdrapka}%" with lore "&6Koszt: &a%{_kasa}%$" send "{@prefix} &6>> {@dostzdrapke}" if clicked slot is 35: close {_gui} on rightclick: if player's tool is paper named "{@1zdr}": chance of 20%: give player {@slabadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@2zdr}": chance of 20%: give player {@sredniadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@3zdr}": chance of 20%: give player {@mocnadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@4zdr}": chance of 20%: give player {@koxdrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@5zdr}": chance of 20%: give player {@rzadkadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@6zdr}": chance of 20%: give player {@epickadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!" if player's tool is paper named "{@7zdr}": chance of 20%: give player {@legndarnadrops} send "&aZdrapka okazała się szczęśliwa! Zobacz ekwipunek!" else: send "&cZ tej zdrapki nie dostałeś nic!"