options: kiloflvl1: stone pickaxe named "&e&lKilof &8[&a%player%&8] with lore "|| &a&lPoziom: &6&l1 || &a&lTwoj exp: %{%player%.exp}% || &a&lExp do 2lvl: %{exp.k2} - {%player%.exp}% || " variables: {%player%.exp} = 0 {exp.k2} = 100 on drop: if player's tool is pickaxe: if name of player's tool contains "&a%player%": cancel event remove {@kiloflvl1} from player's inventory give {@kiloflvl1} to player's inventory command /kilof: trigger: give 1 stone pickaxe named "&e&lKilof &8[&a%player%&8]" with lore "|| &a&lPoziom: &6&l1 || &a&lTwoj exp: %{%player%.exp}% || &a&lExp do 2lvl: %{exp.k2} - {%player%.exp}% || " to player's inventory on mine stone: if name of player's tool contains "&a%player%": add random integer between 1 and 2 to {%player%.exp} stop else: stop