#By Pawliczk0 and PolskiWafel V4.0 on damage: if victim is player: if attacker is zombie: if victim's helmet is 397:2: cancel event on quit: set player's helmet to air execute console command "undisplayer %player%" remove Strength from player remove slowness from player remove resistance from player set {%player%.zombie} to false options: power: 1 power2: 2 on rightclick: player is holding rotten flesh named "&cDziwny Rotten Flesh" remove 1 rotten flesh named "&cDziwny Rotten Flesh" from player wait 25 tick send "&cZjadles calego rotten flesh`a za jednym zamachem..." to the player wait 25 tick apply nausea {@power} to the player for 5 second send "&aKreci ci sie w glowie..." to the player wait 80 tick send "&cZamieniles sie w Zombie..." execute console command "displayer %player% zombie" apply Strength {@power2} to the player for 5000 second apply slowness {@power} to the player for 5000 second apply resistance {@power} to the player for 5000 second equip player with 397:2 set {%player%.zombie} to true every 1 seconds: loop all players: if loop-player's helmet is 397:2: exit else: if {%loop-player%.zombie} is true: equip player with 397:2