variables: # Domyslne ustawienia dropu # wlaczone = true # wylaczone = false {drop::%player%} = true {drop::zloto::%player%} = true {drop::diamenty::%player%} = true {drop::lazuryt::%player%} = true {drop::jablko::%player%} = true {drop::redstone::%player%} = true {drop::zelazo::%player%} = true {drop::perla::%player%} = true {drop::emerald::%player%} = true {drop::wegiel::%player%} = true {drop::tnt::%player%} = true options: #SzansaNUMER = szansa na drop wyswietlana w gui #Szansa_NUMER = szansa na drop w skrypcie szansa1: 8%% szansa_1: 2% szansa2: szansa_2: szansa3: szansa_3: szansa4: szansa_4: szansa5: szansa_5: szansa6: szansa_6: szansa7: szansa_7: szansa8: szansa_8: szansa9: szansa_9: szansa10: szansa_10: szansa11: szansa_11: command /imxkvpi:drop: aliases: /drop, /kamien, /surowce trigger: open chest with 5 rows named "&8» &cDrop z kamienia" to the player loop 10 times: add 1 to {_} format slot {_}-1 of player with black stained glass pane named " " to be unstealable format slot 10 of player with 1 of gold ingot named "&8• &3» &eZloto &3« &8•" with lore "&8• &cSzansa: &6{@szansa1}||&8• &cStatus: %{drop::zloto::%player%}%" to close then run [make player execute command "switchdrop zloto"] format slot 11 of player with 1 of diamond named "&8• &3» &bDiamenty &3« &8•" with lore "&8• &cSzansa: &6{@szansa2}||&8• &cStatus: %{drop::diamenty::%player%}%" to close then run [make player execute command "switchdrop diamenty"] format slot 12 of player with 1 of lapis lazuli named "&8• &3» &9Lazuryt &3« &8•" with lore "&8• &cSzansa: &6{@szansa3}||&8• &cStatus: %{drop::lazuryt::%player%}%" to close then run [make player execute command "switchdrop lazuryt"] format slot 13 of player with 1 of apple named "&8• &3» &cJablko &3« &8•" with lore "&8• &cSzansa: &6{@szansa4}||&8• &cStatus: %{drop::jablko::%player%}%" to close then run [make player execute command "switchdrop jablko"] format slot 14 of player with 1 of redstone named "&8• &3» &4Czerwony kamien &3« &8•" with lore "&8• &cSzansa: &6{@szansa5}||&8• &cStatus: %{drop::redstone::%player%}%" to close then run [make player execute command "switchdrop redstone"] format slot 15 of player with 1 of iron ingot named "&8• &3» &7Zelazo &3« &8•" with lore "&8• &cSzansa: &6{@szansa6}||&8• &cStatus: %{drop::zelazo::%player%}%" to close then run [make player execute command "switchdrop zelazo"] format slot 16 of player with 1 of ender pearl named "&8• &3» &5Perla &3« &8•" with lore "&8• &cSzansa: &6{@szansa7}||&8• &cStatus: %{drop::perla::%player%}%" to close then run [make player execute command "switchdrop perla"] format slot 17 of player with black stained glass pane named " " to be unstealable format slot 18 of player with black stained glass pane named " " to be unstealable format slot 19 of player with 1 of emerald named "&8• &3» &2Emeraldy &3« &8•" with lore "&8• &cSzansa: &6{@szansa8}||&8• &cStatus: %{drop::emerald::%player%}%" to close then run [make player execute command "switchdrop emeraldy"] format slot 20 of player with 1 of coal named "&8• &3» &8Wegiel &3« &8•" with lore "&8• &cSzansa: &6{@szansa9}||&8• &cStatus: %{drop::wegiel::%player%}%" to close then run [make player execute command "switchdrop wegiel"] format slot 21 of player with 1 of tnt named "&8• &3» &4TNT &3« &8•" with lore "&8• &cSzansa: &6{@szansa10}||&8• &cStatus: %{drop::tnt::%player%}%" to close then run [make player execute command "switchdrop tnt"] loop 14 times: set {_x} to 23 add 1 to {_x} format slot {_x}-1 with black stained glass pane named " " to be unstealable stop format slot 37 of player with green stained glass pane named "&8• &3» &aWlacz dropy &3« &8•" to close then run [make player execute command "x11drop on"] format slot 38 of player with red stained glass pane named "&8• &3» &cWylacz dropy &3« &8•" to close then run [make player execute command "x11drop off"] format slot 39 of player with black stained glass pane named " " to be unstealable format slot 40 of player with black stained glass pane named " " to be unstealable format slot 41 of player with black stained glass pane named " " to be unstealable format slot 42 of player with 1 of hopper named "&6Automatyczne podnoszenie do EQ" to close then run [make player execute "switchdrop pickup"] format slot 43 of player with 1 of cobblestone named "&8• &3» &6Drop cobblestone &3« &8•" to close then run [make player execute "switchdrop cobblestone"] stop command /x11drop : trigger: argument 1 is "on": set {drop::%player%} to true send "&8• &3» &aWlaczyles wszystkie dropy&8..." stop argument 1 is "off": set {drop::%player%} to false send "&8• &3» &cWylaczyles wszystkie dropy&8..." stop command command /switchdrop : trigger: if argument 1 is "pickup": if {drop::pickup::%player%} is true: set {drop::pickup::%player%} to true send "&8• &3» &6Podnoszenie przedmiotow zostalo: &aWlaczone" else: set {drop::pickup::%player%} to false send "&8• &3» &6Podnoszenie przedmiotow zostalo: &cWylaczone" if argument 1 is "cobblestone": if {drop::cobblestone::%player%} is true: set {drop::cobblestone::%player%} to false send "&8• &6Wylaczyles drop cobble" else: set {drop::cobblestone::%player%} to true send "&8• &6Wlaczyles drop cobble" if argument 1 is "zloto": if {drop::zloto::%player%} is true: set {drop::zloto::%player%} to false send "&8• &3» &cWylaczyles drop &ezlota &3« &8•" to the player stop else: set {drop::zloto::%player%} to true send "&8• &3» &aWlaczyles drop &ezlota &3« &8•" to the player if argument 1 is "diamenty": if {drop::diamenty::%player%} is true: set {drop::diamenty::%player%} to false send "&8• &3» &cWylaczyles drop &bdiamentow &3« &8•" to the player stop else: set {drop::diamenty::%player%} to true send "&8• &3» &aWlaczyles drop &bdiamentow &3« &8•" to the player if argument 1 is "lazuryt": if {drop::lazuryt::%player%} is true: set {drop::lazuryt::%player%} to false send "&8• &3» &cWylaczyles drop &9lazurytu &3« &8•" to the player stop else: set {drop::lazuryt::%player%} to true send "&8• &3» &aWlaczyles drop &9lazurytu &3« &8•" to the player if argument 1 is "jablko": if {drop::jablko::%player%} is true: set {drop::jablko::%player%} to false send "&8• &3» &cWylaczyles drop &4jablka &3« &8•" to the player stop else: set {drop::jablko::%player%} to true send "&8• &3» &aWlaczyles drop &4jablka &3« &8•" to the player if argument 1 is "redstone": if {drop::redstone::%player%} is true: set {drop::redstone::%player%} to false send "&8• &3» &cWylaczyles drop &4redstone'a &3« &8•" to the player stop else: set {drop::redstone::%player%} to true send "&8• &3» &aWlaczyles drop &credstone'a &3« &8•" to the player if argument 1 is "zelazo": if {drop::zelazo::%player%} is true: set {drop::zelazo::%player%} to false send "&8• &3» &cWylaczyles drop &7zelaza &3« &8•" to the player stop else: set {drop::zelazo::%player%} to true send "&8• &3» &aWlaczyles drop &7zelazo &3« &8•" to the player if argument 1 is "perla": if {drop::perla::%player%} is true: set {drop::perla::%player%} to false send "&8• &3» &cWylaczyles drop &5perly &3« &8•" to the player stop else: set {drop::perla::%player%} to true send "&8• &3» &aWlaczyles drop &5perly &3« &8•" to the player if argument 1 is "emeraldy": if {drop::emerald::%player%} is true: set {drop::emerald::%player%} to false send "&8• &3» &cWylaczyles drop &2emeraldow &3« &8•" to the player stop else: set {drop::emerald::%player%} to true send "&8• &3» &aWlaczyles drop &2emeraldow &3« &8•" to the player if argument 1 is "wegiel": if {drop::wegiel::%player%} is true: set {drop::wegiel::%player%} to false send "&8• &3» &cWylaczyles drop &8wegla &3« &8•" to the player stop else: set {drop::wegiel::%player%} to true send "&8• &3» &aWlaczyles drop &8wegla &3« &8•" to the player if argument 1 is "tnt": if {drop::tnt::%player%} is true: set {drop::tnt::%player%} to false send "&8• &3» &cWylaczyles drop &4TNT &3« &8•" to the player stop else: set {drop::tnt::%player%} to true send "&8• &3» &aWlaczyles drop &4TNT &3« &8•" to the player command /poziom: trigger: {minelevel::%player%} => {@level1}: {ml1::%player%} is false: set {level::%player%} to 1 set {ml1::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a1" stop if {minelevel::%player%} < {@level2}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level2}%/{@level2}" stop {minelevel::%player%} => {@level2}: {ml2::%player%} is false: set {level::%player%} to 2 set {ml2::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a2" stop if {minelevel::%player%} < {@level3}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level3}%/{@level3}" stop {minelevel::%player%} => {@level3}: {ml3::%player%} is false: set {level::%player%} to 3 set {ml3::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a3" stop if {minelevel::%player%} < {@level3}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level4}%/{@level4}" stop {minelevel::%player%} => {@level4}: {ml4::%player%} is false: set {level::%player%} to 4 set {ml4::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a4" stop if {minelevel::%player%} < {@level5}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level5}%/{@level5}" stop {minelevel::%player%} => {@level5}: {ml5::%player%} is false: set {level::%player%} to 5 set {ml5::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a5" stop if {minelevel::%player%} < {@level6}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level6}%/{@level6}" stop {minelevel::%player%} => {@level6}: {ml6::%player%} is false: set {level::%player%} to 6 set {ml6::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a6" stop if {minelevel::%player%} < {@level7}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level7}%/{@level7}" stop {minelevel::%player%} => {@level7}: {ml7::%player%} is false: set {level::%player%} to 7 set {ml7::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a7" stop if {minelevel::%player%} < {@level8}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level8}%/{@level8}" stop {minelevel::%player%} => {@level8}: {ml8::%player%} is false: set {level::%player%} to 8 set {ml8::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a8" stop if {minelevel::%player%} < {@level9}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level9}%/{@level9}" stop {minelevel::%player%} => {@level9}: {ml9::%player%} is false: set {level::%player%} to 9 set {ml9::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na poziom &a9" stop if {minelevel::%player%} < {@level10}: send "&8• &3» &cDo nastepnego poziomu potrzebujesz: &6%difference between %{minelevel::%player%}% and {@level10}%/{@level10}" stop {minelevel::%player%} => {@level10}: {ml10::%player%} is false: set {level::%player%} to 10 set {ml10::%player%} to true broadcast "&8• &3» &6Gracz &c%player% &6awansowal na &4&lNAJWYZSZY poziom &a&l10" stop if {minelevel::%player%} > {@level10}: send "&8• &3» &cPosiadasz juz najwyzszy poziom: &4&l10" stop on mine of stone: if {drop::cobblestone::%player%} is true: cancel event set event-block to air add 1 cobblestone to the player's inventory else: cancel event set event-block to air on mine of stone: {drop::%player%} is true: {drop::zloto::%player%} is true: chance of {@szansa_1}: {drop::pickup::%player%} is true: add 1 gold ingot to the player send "&8• &3» &6Znalazles; &ezloto &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop else: drop 1 gold ingot at event-block send "&8• &3» &6Znalazles; &ezloto &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop {drop::diamenty::%player%} is true: chance of {@szansa_2}: {drop::pickup::%player%} is true: add 1 diamond to the player send "&8• &3» &6Znalazles; &bdiament &8(&c+5&8)" to the player add 5 to {minelevel::%player%} else: drop 1 diamond at event-block send "&8&8• &3» &6Znalazles; &bdiament &8(&c+5&8)" to the player add 5 to {minelevel::%player%} {drop::lazuryt::%player%} is true: chance of {@szansa_3}: {drop::pickup::%player%} is true: add 1 lapis lazuli to the player send "&8• &3» &6Znalazles; &9lazuryt &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop else: drop 1 lapis lazuli at event-block send "&8• &3» &6Znalazles; &9lazuryt &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop {drop::jablko::%player%} is true: chance of {@szansa_4}: {drop::pickup::%player%} is true: add 1 apple to the player send "&8• &3» &6Znalazles; &cjablko &8(&c+3&8)" to the player add 3 to {minelevel::%player%} else: drop 1 apple at event-block send "&8&8• &3» &6Znalazles; &cjablko &8(&c+3&8)" to the player add 3 to {minelevel::%player%} {drop::redstone::%player%} is true: chance of {@szansa_5}: {drop::pickup::%player%} is true: add 1 redstone to the player send "&8• &3» &6Znalazles; &4redstone &8(&c+0,10&8)" to the player add 0,10 to {minelevel::%player%} stop else: drop 1 redstone at event-block send "&8• &3» &6Znalazles; &4redstone &8(&c+0,10&8)" to the player add 0,10 to {minelevel::%player%} stop {drop::zelazo::%player%} is true: chance of {@szansa_6}: {drop::pickup::%player%} is true: add 1 iron ingot to the player send "&8• &3» &6Znalazles; &7zelazo &8(&c+2&8)" to the player add 2 to {minelevel::%player%} else: drop 1 iron ingot at event-block send "&8&8• &3» &6Znalazles; &7zelazo &8(&c+2&8)" to the player add 2 to {minelevel::%player%} {drop::perla::%player%} is true: chance of {@szansa_7}: {drop::pickup::%player%} is true: add 1 ender pearl to the player send "&8• &3» &6Znalazles; &5perle &8(&c+10&8)" to the player add 10 to {minelevel::%player%} stop else: drop 1 ender pearl at event-block send "&8• &3» &6Znalazles; &5perle &8(&c+10&8)" to the player add 10 to {minelevel::%player%} stop {drop::emerald::%player%} is true: chance of {@szansa_8}: {drop::pickup::%player%} is true: add 1 emerald to the player send "&8• &3» &6Znalazles; &2emerald &8(&c+5&8)" to the player add 5 to {minelevel::%player%} else: drop 1 diamond at event-block send "&8&8• &3» &6Znalazles; &2emerald &8(&c+5&8)" to the player add 5 to {minelevel::%player%} {drop::wegiel::%player%} is true: chance of {@szansa_9}: {drop::pickup::%player%} is true: add 1 coal to the player send "&8• &3» &6Znalazles; &8wegiel &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop else: drop 1 coal at event-block send "&8• &3» &6Znalazles; &8wegiel &8(&c+0,25&8)" to the player add 0,25 to {minelevel::%player%} stop {drop::tnt::%player%} is true: chance of {@szansa_10}: {drop::pickup::%player%} is true: add 1 tnt to the player send "&8• &3» &6Znalazles; &4TNT &8(&c+5&8)" to the player add 5 to {minelevel::%player%} else: drop 1 tnt at event-block send "&8&8• &3» &6Znalazles; &4TNT &8(&c+5&8)" to the player add 5 to {minelevel::%player%}