on chat: if name of player is "megabeka": cancel event broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&4 %message%" stop if player has permission "chat.ha": cancel event broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&c %message%" stop if player has permission "chat.m": cancel event broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&2 %message%" stop else: cancel event broadcast " &6»&r Lvl %{prefix.%player%}% &6« &7%display name of player% &8»&7 %message%" stop variables: {1-5::%player%} = true {6-10::%player%} = false {11-15::%player%} = false {16-20::%player%} = false {21-25::%player%} = false {25-30::%player%} = false {31-40::%player%} = false {41-50::%player%} = false {51-60::%player%} = false {61-70::%player%} = false {71-80::%player%} = false on first join: set {odb::%player%} to true set level of player to 0 set {prefix.%player%} to 0 on xp spawn: cancel event on rightclick with sign: if name of player's tool is "&ePakiet expa 200+": remove 1 sign named "&ePakiet expa 200+" from player's inventory give 20 xp to player on rightclick with sign: if name of player's tool is "&ePakiet expa 100+": remove 1 sign named "&ePakiet expa 100+" from player's inventory give 10 xp to player On death: if victim is a zombie: if attacker is a player: chance of 1%: give 1 chest named "&3&lMagiczna Skrzynka" with lore "&7Kliknij prawym PPM aby aktywowac!" to the attacker broadcast "&8:&6&lRPG&8: &a%attacker% &7znalazl &3Magiczna Skrzynke!" On death: if victim is a zombie: if attacker is a player: clear drops name of zombie is "&2Menel &cLvl 1": chance of 100%: drop 1 sunflower named "&ecoin" at victim chance of 1%: drop 1 sponge named "&6&lLoteria" at victim chance of 70%: give 1 experience to the attacker chance of 0.9%: give 1 nether quartz of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker chance of 0.7%: give 1 redstone of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu" to the attacker chance of 0.5%: give 1 gold ingot of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker chance of 0.3%: give 1 emerald of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker chance of 0.2%: give 1 diamond of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker name of zombie is "&2Menel &cLvl 2": chance of 100%: drop 1 sunflower named "&ecoin" at victim chance of 1%: drop 1 sponge named "&6&lLoteria" at victim chance of 70%: give 1 experience to the attacker chance of 0.9%: give 1 nether quartz of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker chance of 0.7%: give 1 redstone of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu" to the attacker chance of 0.5%: give 1 gold ingot of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker chance of 0.3%: give 1 emerald of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker chance of 0.2%: give 1 diamond of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker name of zombie is "&2Menel &cLvl 3": chance of 100%: drop 1 sunflower named "&ecoin" at victim chance of 1%: drop 1 sponge named "&6&lLoteria" at victim chance of 70%: give 1 experience to the attacker chance of 0.9%: give 1 nether quartz of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker chance of 0.7%: give 1 redstone of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu" to the attacker chance of 0.5%: give 1 gold ingot of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker chance of 0.3%: give 1 emerald of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker chance of 0.2%: give 1 diamond of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker name of zombie is "&2Menel &cLvl 4": chance of 100%: drop 1 sunflower named "&ecoin" at victim chance of 1%: drop 1 sponge named "&6&lLoteria" at victim chance of 70%: give 1 experience to the attacker chance of 0.9%: give 1 nether quartz of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker chance of 0.7%: give 1 redstone of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu" to the attacker chance of 0.5%: give 1 gold ingot of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker chance of 0.3%: give 1 emerald of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker chance of 0.2%: give 1 diamond of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker name of zombie is "&2Menel &cLvl 5": chance of 100%: drop 1 sunflower named "&ecoin" at victim chance of 1%: drop 1 sponge named "&6&lLoteria" at victim chance of 70%: give 1 experience to the attacker chance of 0.9%: give 1 nether quartz of unbreaking 10 named "&fKawalek Zniszczonego Klejnotu" to the attacker chance of 0.7%: give 1 redstone of unbreaking 10 named "&cKawalek Zniszczonego Klejnotu Krystaloidu" to the attacker chance of 0.5%: give 1 gold ingot of unbreaking 10 named "&6Kawalek Zniszczonego Klejnotu Zlota" to the attacker chance of 0.3%: give 1 emerald of unbreaking 10 named "&aKawalek Zniszczonego Klejnotu Rubinu" to the attacker chance of 0.2%: give 1 diamond of unbreaking 10 named "&bKawalek Zniszczonego Klejnotu Diamentu" to the attacker if level of attacker is 1: set {level::%attacker%} to 1 set {prefix.%attacker%} to 1 set {d1::%attacker%} to true if level of attacker is 2: if {level::%attacker%} is 1: if {d1::%attacker%} is true: set {level::%attacker%} to 2 set {prefix.%attacker%} to 2 set {d1::%attacker%} to false set {d2::%attacker%} to true if level of attacker is 3: if {level::%attacker%} is 2: if {d2::%attacker%} is true: set {level::%attacker%} to 3 set {prefix.%attacker%} to 3 set {d2::%attacker%} to false set {d3::%attacker%} to true if level of attacker is 4: if {level::%attacker%} is 3: if {d3::%attacker%} is true: set {level::%attacker%} to 4 set {prefix.%attacker%} to 4 set {d3::%attacker%} to false set {d4::%attacker%} to true if level of attacker is 5: if {level::%attacker%} is 4: if {d4::%attacker%} is true: set {level::%attacker%} to 5 set {prefix.%attacker%} to 5 set {d4::%attacker%} to false set {d5::%attacker%} to true if level of attacker is 6: if {level::%attacker%} is 5: if {d5::%attacker%} is true: set {level::%attacker%} to 6 set {prefix.%attacker%} to 6 set {d5::%attacker%} to false set {d6::%attacker%} to true if level of attacker is 7: if {level::%attacker%} is 6: if {d6::%attacker%} is true: set {level::%attacker%} to 7 set {prefix.%attacker%} to 7 set {d6::%attacker%} to false set {d7::%attacker%} to true if level of attacker is 8: if {level::%attacker%} is 7: if {d7::%attacker%} is true: set {level::%attacker%} to 8 set {prefix.%attacker%} to 8 set {d7::%attacker%} to false set {d8::%attacker%} to true if level of attacker is 9: if {level::%attacker%} is 8: if {d8::%attacker%} is true: set {level::%attacker%} to 9 set {prefix.%attacker%} to 9 set {d8::%attacker%} to false set {d9::%attacker%} to true if level of attacker is 10: if {level::%attacker%} is 9: if {d9::%attacker%} is true: set {level::%attacker%} to 10 set {prefix.%attacker%} to 10 set {d9::%attacker%} to false set {d10::%attacker%} to true if level of attacker is 11: if {level::%attacker%} is 10: if {d10::%attacker%} is true: set {por2::%attacker%} to true set {level::%attacker%} to 11 set {prefix.%attacker%} to 11 set {d10::%attacker%} to false set {d11::%attacker%} to true if level of attacker is 12: if {level::%attacker%} is 11: if {d11::%attacker%} is true: set {level::%attacker%} to 12 set {prefix.%attacker%} to 12 set {d11::%attacker%} to false set {d12::%attacker%} to true if level of attacker is 13: if {level::%attacker%} is 12: if {d12::%attacker%} is true: set {level::%attacker%} to 13 set {prefix.%attacker%} to 13 set {d12::%attacker%} to false set {d13::%attacker%} to true if level of attacker is 14: if {level::%attacker%} is 13: if {d13::%attacker%} is true: set {level::%attacker%} to 14 set {prefix.%attacker%} to 14 set {d13::%attacker%} to false set {d14::%attacker%} to true if level of attacker is 15: if {level::%attacker%} is 14: if {d14::%attacker%} is true: set {level::%attacker%} to 15 set {prefix.%attacker%} to 15 set {d14::%attacker%} to false set {d15::%attacker%} to true if level of attacker is 16: if {level::%attacker%} is 15: if {d15::%attacker%} is true: set {level::%attacker%} to 16 set {prefix.%attacker%} to 16 set {d15::%attacker%} to false set {d16::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 16" if level of attacker is 17: if {level::%attacker%} is 16: if {d16::%attacker%} is true: set {level::%attacker%} to 17 set {prefix.%attacker%} to 17 set {d16::%attacker%} to false set {d17::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 12" if level of attacker is 18: if {level::%attacker%} is 17: if {d17::%attacker%} is true: set {level::%attacker%} to 18 set {prefix.%attacker%} to 18 set {d17::%attacker%} to false set {d18::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 18" if level of attacker is 19: if {level::%attacker%} is 18: if {d18::%attacker%} is true: set {level::%attacker%} to 19 set {prefix.%attacker%} to 19 set {d18::%attacker%} to false set {d19::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 19" if level of attacker is 20: if {level::%attacker%} is 19: if {d19::%attacker%} is true: set {level::%attacker%} to 20 set {prefix.%attacker%} to 20 set {d19::%attacker%} to false set {d20::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 20" if level of attacker is 21: if {level::%attacker%} is 20: if {d20::%attacker%} is true: set {level::%attacker%} to 21 set {prefix.%attacker%} to 21 set {d20::%attacker%} to false set {d21::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 21" if level of attacker is 22: if {level::%attacker%} is 21: if {d21::%attacker%} is true: set {level::%attacker%} to 22 set {prefix.%attacker%} to 22 set {d21::%attacker%} to false set {d22::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 22" if level of attacker is 23: if {level::%attacker%} is 22: if {d22::%attacker%} is true: set {level::%attacker%} to 23 set {prefix.%attacker%} to 23 set {d22::%attacker%} to false set {d23::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 23" if level of attacker is 24: if {level::%attacker%} is 23: if {d23::%attacker%} is true: set {level::%attacker%} to 24 set {prefix.%attacker%} to 24 set {d23::%attacker%} to false set {d24::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 24" if level of attacker is 25: if {level::%attacker%} is 24: if {d24::%attacker%} is true: set {level::%attacker%} to 25 set {prefix.%attacker%} to 25 set {d25::%attacker%} to false set {d25::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 25" if level of attacker is 26: if {level::%attacker%} is 25: if {d25::%attacker%} is true: set {level::%attacker%} to 26 set {prefix.%attacker%} to 26 set {d25::%attacker%} to false set {d26::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 26" if level of attacker is 27: if {level::%attacker%} is 26: if {d26::%attacker%} is true: set {level::%attacker%} to 27 set {prefix.%attacker%} to 27 set {d26::%attacker%} to false set {d27::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 27" if level of attacker is 28: if {level::%attacker%} is 27: if {d27::%attacker%} is true: set {level::%attacker%} to 28 set {prefix.%attacker%} to 28 set {d27::%attacker%} to false set {d28::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 28" if level of attacker is 29: if {level::%attacker%} is 28: if {d28::%attacker%} is true: set {level::%attacker%} to 29 set {prefix.%attacker%} to 29 set {d28::%attacker%} to false set {d29::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 29" if level of attacker is 30: if {level::%attacker%} is 29: if {d29::%attacker%} is true: set {level::%attacker%} to 30 set {prefix.%attacker%} to 30 set {d29::%attacker%} to false set {d30::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 30" if level of attacker is 31: if {level::%attacker%} is 30: if {d30::%attacker%} is true: set {level::%attacker%} to 31 set {prefix.%attacker%} to 31 set {d30::%attacker%} to false set {d31::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 31" if level of attacker is 32: if {level::%attacker%} is 31: if {d31::%attacker%} is true: set {level::%attacker%} to 32 set {prefix.%attacker%} to 32 set {d31::%attacker%} to false set {d32::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 32" if level of attacker is 33: if {level::%attacker%} is 32: if {d32::%attacker%} is true: set {level::%attacker%} to 33 set {prefix.%attacker%} to 33 set {d32::%attacker%} to false set {d33::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 33" if level of attacker is 34: if {level::%attacker%} is 33: if {d33::%attacker%} is true: set {level::%attacker%} to 34 set {prefix.%attacker%} to 34 set {d33::%attacker%} to false set {d34::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 34" if level of attacker is 35: if {level::%attacker%} is 34: if {d34::%attacker%} is true: set {level::%attacker%} to 35 set {prefix.%attacker%} to 35 set {d34::%attacker%} to false set {d35::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 35" if level of attacker is 36: if {level::%attacker%} is 35: if {d35::%attacker%} is true: set {level::%attacker%} to 36 set {prefix.%attacker%} to 36 set {d35::%attacker%} to false set {d36::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 36" if level of attacker is 37: if {level::%attacker%} is 36: if {d36::%attacker%} is true: set {level::%attacker%} to 37 set {prefix.%attacker%} to 37 set {d36::%attacker%} to false set {d37::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 37" if level of attacker is 38: if {level::%attacker%} is 37: if {d37::%attacker%} is true: set {level::%attacker%} to 38 set {prefix.%attacker%} to 38 set {d37::%attacker%} to false set {d38::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 38" if level of attacker is 39: if {level::%attacker%} is 38: if {d38::%attacker%} is true: set {level::%attacker%} to 39 set {prefix.%attacker%} to 39 set {d38::%attacker%} to false set {d39::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 39" if level of attacker is 40: if {level::%attacker%} is 39: if {d39::%attacker%} is true: set {level::%attacker%} to 40 set {prefix.%attacker%} to 40 set {d39::%attacker%} to false set {d40::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 40" if level of attacker is 41: if {level::%attacker%} is 40: if {d40::%attacker%} is true: set {level::%attacker%} to 41 set {prefix.%attacker%} to 41 set {d40::%attacker%} to false set {d41::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 41" if level of attacker is 42: if {level::%attacker%} is 41: if {d41::%attacker%} is true: set {level::%attacker%} to 42 set {prefix.%attacker%} to 42 set {d41::%attacker%} to false set {d42::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 42" if level of attacker is 43: if {level::%attacker%} is 42: if {d42::%attacker%} is true: set {level::%attacker%} to 43 set {prefix.%attacker%} to 43 set {d42::%attacker%} to false set {d43::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 43" if level of attacker is 44: if {level::%attacker%} is 43: if {d43::%attacker%} is true: set {level::%attacker%} to 44 set {prefix.%attacker%} to 44 set {d43::%attacker%} to false set {d44::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 44" if level of attacker is 45: if {level::%attacker%} is 44: if {d44::%attacker%} is true: set {level::%attacker%} to 45 set {prefix.%attacker%} to 45 set {d44::%attacker%} to false set {d45::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 45" if level of attacker is 46: if {level::%attacker%} is 45: if {d45::%attacker%} is true: set {level::%attacker%} to 46 set {prefix.%attacker%} to 46 set {d45::%attacker%} to false set {d46::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 46" if level of attacker is 47: if {level::%attacker%} is 46: if {d46::%attacker%} is true: set {level::%attacker%} to 47 set {prefix.%attacker%} to 47 set {d46::%attacker%} to false set {d47::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 47" if level of attacker is 48: if {level::%attacker%} is 47: if {d47::%attacker%} is true: set {level::%attacker%} to 48 set {prefix.%attacker%} to 48 set {d47::%attacker%} to false set {d48::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 48" if level of attacker is 49: if {level::%attacker%} is 48: if {d48::%attacker%} is true: set {level::%attacker%} to 49 set {prefix.%attacker%} to 49 set {d48::%attacker%} to false set {d49::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 49" if level of attacker is 50: if {level::%attacker%} is 49: if {d49::%attacker%} is true: set {level::%attacker%} to 50 set {prefix.%attacker%} to 50 set {d49::%attacker%} to false set {d50::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 50" if level of attacker is 51: if {level::%attacker%} is 50: if {d50::%attacker%} is true: set {level::%attacker%} to 51 set {prefix.%attacker%} to 51 set {d50::%attacker%} to false set {d51::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 51" if level of attacker is 52: if {level::%attacker%} is 51: if {d51::%attacker%} is true: set {level::%attacker%} to 52 set {prefix.%attacker%} to 52 set {d51::%attacker%} to false set {d52::%attacker%} to true broadcast "&8:&6&lRPG&8: &a%attacker% &7zdobyl poziom 52" Zakaz kopiowania dla własnych celów i podszywania się za autora