#DROP BY xAxee #ZROBIONY DLA 5torm #POZWALAM EDYTOWAC #ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA #PROSZE TEGO NIE USUWAC options: czass: 2 kom1: stonetop kom2: obstop kom3: killtop kom4: deadtop kom5: koxtop kom6: jointop kom7: kdtop command /top []: trigger: if arg 1 is not set: open chest with 3 rows named "&6Top 7&6!" to player wait {@czass} tick loop 27 times: format slot loop-number -1 of player with 1 of gray glass pane named "&7Top &67 &7Graczy" to be unstealable format slot 4 of player with 1 of paper named "&6Twoje Statystyki" with lore "&f» &6Zabiles juz &f%{kille::%player%}% &6Graczy||&f» &6Wykopales juz &f%{stone::%player%}% &6Stona||&f» &6Wykopales juz &f%{obsi::%player%}% &6Obsidianu||&f» &6Zdedales juz &f%{dead::%player%}% &6 Razy||&f» &6Twoje K/D wynosi &f%{KD::%player%}% &6Killi / Dedow||&f» &6Postailes juz &f%{POST.block::%player%}% &6Blokow" to close format slot 10 of player with 1 of stone named "&6Top 7 Wykopanego kamienia!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom1}"] format slot 11 of player with 1 of obsidian named "&6Top 7 Wykopanego obsidianu!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom2}"] format slot 12 of player with 1 of diamond sword named "&6Top 7 Zabojstw!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom3}"] format slot 13 of player with 1 of wood sword named "&6Top 7 Dedow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom4}"] format slot 14 of player with 1 of golden apple named "&6Top 7 Zjedzonych koxow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom5}"] format slot 15 of player with 1 of compass named "&6Top 7 Wejsc na serwer!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom6}"] format slot 16 of player with 1 of dirt named "&6Top 7 Postawionych blokow!" with lore "&7» &cKliknij aby pokazac" to run [execute player command "{@kom7}"] if arg 1 is set: send "&7- TOP/DROP BY xAxee" to player send "&7- ZROBIONY DLA 5torm" to player send "&7- POZWALAM EDYTOWAC" to player send "&7- ALE ZABRANIAM PODSZYWANIA SIE POD AUTORA" to player send "&7- PROSZE TEGO NIE USUWAC" to player command /killtop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 7 Zabitych &fGraczy&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {kille::*} loop {_num} times: loop {kille::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {kille::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 diamond sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZabitych graczy:||&f%{_v.%loop-number%}% killi" to close set {kille::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} command /deadtop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 7 Dedow &fGraczy&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {dead::*} loop {_num} times: loop {dead::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {dead::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 wood sword named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZginiec:||&f%{_v.%loop-number%}% Razy" to close set {dead::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} command /koxtop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 7 Zjedzonych &frefow&6+ !" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {koxy::*} loop {_num} times: loop {koxy::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {koxy::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 golden apple named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZjedzonych koxow/refow:||&f%{_v.%loop-number%}% Koxow/refow" to close set {koxy::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} command /jointop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 7 Wejsc na &fSerwer&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {joins::*} loop {_num} times: loop {joins::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {joins::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 compass named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aWszedl na serwer:||&f%{_v.%loop-number%}% Razy&6!" to close set {joins::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} command /kdtop []: trigger: wait {@czass} tick open chest with 1 rows named "&6Top 7 Postawionych blokow&6!" to player wait {@czass} tick format slot 0 of player with 1 of gray stained glass pane to close format slot 8 of player with 1 of gray stained glass pane to close set {_num} to size of {POST.block::*} loop {_num} times: loop {POST.block::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {POST.block::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 dirt named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aPostawil:||&f%{_v.%loop-number%}% &6Blokow!" to close set {POST.block::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} on command: set {KD::%player%} to {kille::%player%}/{dead::%player%} on mine stone: add 1 to {stone::%player%} set {KD::%player%} to {kille::%player%}/{dead::%player%} on mine obsidian: add 1 to {obsi::%player%} set {KD::%player%} to {kille::%player%}/{dead::%player%} on place: add 1 to {POST.block::%player%} on join: add 1 to {joins::%player%} on eat of golden apple: add 1 to {koxy::%player%} on death of player: add 1 to {dead::%player%} set {KD::%player%} to {kille::%player%}/{dead::%player%} on death of player: if attacker is player: if {kille::%attacker%} is not set: set {kille::%attacker%} to 1 stop add 1 to {kille::%attacker%} set {KD::%player%} to {kille::%player%}/{dead::%player%}