on death: if victim is player: if attacker is player: loop items in victim: add loop-item to {drop.%victim%::*} set {drop.%victim%::*} to true set {drop.%victim%} to victim set {zabijajacy.%attacker%} to attacker send "&4&lSERVER 7>> &6Zabiles gracza, wiec otrzymales lom do itemow. Wystarczy, ze wpiszesz /odbierz trzymajac lom" give 1 stick named "&6&lLOM - {drop.%victim%}" to attacker on rightclick: if player's tool is stick: if name of player's tool is "&6&lLOM - {drop.%player%}": if {drop.%player%::*} is true: if name of player is "{zabijajacy.%player%}": loop {drop.%player%::*}: drop loop-value at player send "&4&&lSERVER&7>> &6Otrzymales itemy z gracza {drop.%player%}!" else: send "&4&lSERVER &7>> &6Ty nie zabiles tego gracza!" stop